Please join us for the WoW Forever Stress Test on October 19.
On that day, we will first take the WoW Forever Beta offline, and we will then open WoW Forever on the regional hardware that it will operate on when the game goes live.
On October 19, the Stress Test will begin at 19:00 CEST for players in the EU region, 2:00 p.m. PDT for players in the Americas+Oceania, and at 5:00 a.m. in Taipei and 6:00 a.m. in Korea on October 20.
Any player with a WoW account is eligible to participate. No active subscription is needed.
Once you’re in, make a character, do a few quests, trade some items, chat, and group up with others to really put the game through its paces. This is a highly valuable event, since you’ll participate in our discovering of issues that would have otherwise happened on launch day.
WoW Forever will be available on production realms for a few hours, and then when we shut down the Stress Test, all characters will be deleted* and we will re-open the Beta.
[Unlock a Year of World of Warcraft® and Get Bonus Treasures] Claim a 12-Month Subscription or 365-Days Game Time and get bonus in-game cosmetic items, including several for use in World of Warcraft: Forever! View Full Article
[World of Warcraft: Forever Class Deep Dives — Paladin] Stand as a champion of the Light in this World of Warcraft: Forever class deep dive. Discover how Paladin updates strengthen the class’s distinctive Seals and Judgements while expanding options for Holy healing and spell damage, Protection tank…
[The PvP Episode ft. @TipsOutBaby & @Savixirl | Episode 4 - The WoW: Forever Podcast]
[Midnight: Echoes of the Worldcore Overview] The next Midnight content update, Echoes of the Worldcore, invites you back to Dornogal for a dramatic new story campaign, introduces a terrifying new game mode—Talebound, offers a fresh set of Lorewalking quests, brings new rewards for Turbulent Timeways…
The Nebulous Voidcore Current Season Maximum is at 5/2 for me. “Nebulous voidcores transmuted” shows 1/2.
Last week it was 5/1 for the current season maximum. I will lose five bonus rolls because of this
Hello!
Some players have started to encounter our latest weapon in our efforts against the Real Money Trade (RMT) aka gold buying. If your account is suspected of being involved in RMT, either the selling or receiving of illicit gains, you may find your account subject to a Temporary Economy Hold. You will have restricted use of trade, mail, guild banks and the Auction House while this economic hold is in place.
Our aim with this new system is to aggressively shut down the flow of suspicious gold before it has been transferred or put into circulation into the economy, while providing us the time needed to investigate more thoroughly.
If you are just playing the game normally, it is unlikely you will ever see this restriction applied to your account. If this restriction is applied to your account, it will be either automatically removed when the actions that triggered it have been investigated and found false, or you will receive account actions if found to have been involved in RMT.
This system is new. There may be false positives while things are fine tuned, but merely having a Temporary Economy Hold will leave no permanent strikes against your account unless also later proven to be RMT motivated.
Thank you for joining us! We remain committed to ensure that WoW Forever is not marred by the Real Money Trade, and all of these systems will also be deployed to all versions of World of Warcraft if proven successful.
Thanks for the reports! We’re looking into the issues where the quests “In the Belly of the Beast” and “What the World Sees” cannot be completed.
The Midnight: 12.1.5 content update is now live. Please read on for a list of known issues that we’re working on and further information about this update.
12.1.5 KNOWN ISSUES
updated October 14 at 2:16pm PDT
The Large Karabor Fountain decor unintentionally has collision enabled within the fountain’s water.
The Anima-Powered Kyrian Oven decor is missing collision.
The Hall of Fame for The Venomous Abyss is now full, and we will close it for further entries with the next weekly reset (tomorrow in this region). Congratulations to all who made it, and good luck to all of those who are pushing to complete The Venomous Abyss before weekly resets!
The following dungeon and raid tuning adjustments will go live with the 12.1.5 content update this week (tomorrow, October 13 in this region).
Altar of Fangs Primal Serpent Piercing Hiss damage reduced by 25%. Piercing Hiss cooldown increased by 10%. Ravenous Descendant Health reduced by 9%. Twinfang Harrower Health reduced by 6%. Paralyzing Shot periodic damage reduced by 20%. Paralyzing Shot duration reduced to 14 seconds (was 20 seconds). Ritual Chieftain Blood Sacrifice healing absorb reduced by 12%. Rattling Writhe Health reduced by 6%. Rattle periodic damage reduced by 25%. High Evolutionist Evolve now has a more prominent visual effect during channel. Bloodletter Health reduced by 5%. Ascendant Serpent Health reduced by 21%. Living Venom Health reduced by 25%. Venom Burst damage reduced by 50%. Rav’i Carrion Burst periodic damage reduced by 10%. Zul’jan Axegrinder periodic damage reduced by 15%.
Primal Serpent Piercing Hiss damage reduced by 25%. Piercing Hiss cooldown increased by 10%.
Piercing Hiss damage reduced by 25%.
Piercing Hiss cooldown increased by 10%.
[Battlegrounds, Builds, and Beyond in This Week's WoW Weekly] From class deep dives and PvP updates to a brand-new battleground and the latest WoW: Forever Podcast, this week's news is packed with fresh insights, new rewards, and adventures to discover across Azeroth. View Full Article
[Battlegrounds, Builds, and Beyond in This Week's WoW Weekly] From class deep dives and PvP updates to a brand-new battleground and the latest WoW: Forever Podcast, this week's news is packed with fresh insights, new rewards, and adventures to discover across Azeroth. View Full Article
[Enter the World of Warcraft Student Art Contest 2026] Calling all college and university student adventurers and artists! Unleash your creativity and craft an original masterpiece inspired by the world of Azeroth—something that we’ve never seen before and fits within the World of Warcraft universe.…
We’ve been reviewing decor collection patterns, among other housing-related data, and based on that internal data (and player feedback as well!) we’re making a change in 12.1.5 that I’d like to highlight now that the patch release is right around the corner. All crafted decor from pre-Midnight professions will be getting their crafting cost reduced. 12.1 saw us do the same for Midnight profession recipes, and now we’re following it up with a significant reduction in decor crafting costs from all professions in all other expansions.
Some of these reductions are dramatic, some are merely significant. But this isn’t just a reduction in general reagent costs; lumber costs are coming down as well. We want players to craft and enjoy this decor, and we want players who have older professions leveled to see the benefit of those professions, and that will all be easier after the release of 12.1.5.
While some of the details may have changed, it looks like wowhead did a pretty good job collecting these changes a few weeks ago here: https://www.wowhead.com/news/over-200-decor-recipe-costs-nerfed-in-patch-12-1-5-382919
Happy crafting!
[Twitch Drop: Get the Cuddly Gold-Colored Grrgle Housing Decor Item October 13!] Watch any eligible World of Warcraft stream on Twitch.tv from October 13 at 10:00 am PDT until November 3 at 10:00 am PST to claim the Cuddly Gold-Colored Grrgle Housing decor item. View Full Article
We’re opening the WoW Forever Beta today with the following known issues.
Known Issues September 18, 2026
Barber Chairs cause a LUA error.
Character friends in Beta disabled.
The minimap may be partially off the screen.
Waylaid Crates do not function on items with a maximum stack size smaller than the quantity required. This is fixed in the next Beta build.
Today, we updated the WoW Forever Beta with a new build that includes the following updates.
Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff each other, cast, and craft while waiting for their Campfire buffs. Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote. Resolved an issue where Huey Sunnydale’s legs failed to render properly. Fixed an issue that made a Season of Discovery rune ability visible. Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty. Fixed an issue causing the Undercity Canal ooze to be much brighter than intended. Removed a setting that could disable fog in an unintended manner. Resolved a water display issue and fixed various other display artifacts on Mac. Fixed a memory leak causing gradual performance degradation for some players. Fixed an issue where in-game mail could ignore surnames.
Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
Adjusted Human death sounds.
[Owltastic Adventures Await with Whoofle Bramblewing] Take flight with Whoofle Bramblewing, a bright-eyed owl mount eager to explore hidden wonders, untrodden paths, and distant horizons. View Full Article
[Brew Up Trouble with the Hexed Witchwick Collection] Something wickedly stylish is stirring in Azeroth. Four bewitching bundles have bubbled up to help you weave a little magic into your wardrobe, each with an enchanted broom ready to carry you through the skies. View Full Article
[BCCA: Face the Gods of Zul’Aman on October 22] Journey into the eerie Ghostlands, just south of the once-beautiful elven kingdom of Quel'Thalas, and brave the Amani stronghold of Zul'Aman. View Full Article
[BCCA: Face the Gods of Zul’Aman on October 22] Journey into the eerie Ghostlands, just south of the once-beautiful elven kingdom of Quel'Thalas, and brave the Amani stronghold of Zul'Aman. View Full Article
Hi All, One thing I did want to make sure we mentioned that did NOT get mentioned in the podcast is that we are also fixing a bug with XP in dungeons. In previous beta builds, the XP earned per kill was awarded based on the highest level person in the group. If you are running, say, Deadmines with…
[Check Out Episode 3 of the WoW: Forever Podcast] Join WoW: Forever Podcast host Countdown To Classic and special guest Hammerdance as they sit down with Senior Game Designers Josh “Aggrend” Greenfield, Jay Hartman, and Rowan Ryder as they dive into dungeon leveling, questing, and more. View Full A…
Our World of Warcraft: Forever class deep dive series continues with developer insights into Mages and Shaman. Learn how Mage updates expand Arcane, Fire, and Frost magic with new hybrid possibilities like Frostfire Bolt, and how Shaman changes make totems easier to manage, weapon imbues longer lasting, and Elemental Combat, Enhancement, and Restoration builds more versatile.
We’ve corrected the following line to say the following. This was purely human error. Combat and Subtlety have support for all weapon types, with Combat focusing on hard hitting direct damage and little bit of cleave damage with Blade Flurry, and Subtlety focusing on combat tricks and Bleeds.
[World of Warcraft: Forever- The Future of Skyborne Visual Updates] Get insights from the World of Warcraft development team on refining the Skyborne visual style, revisiting High-Definition Druid forms, and expanding player choice with Standard-Definition character models. View Full Article
[Battle for the Darkspear Islands in World of Warcraft: Forever] Stake your claim in the Darkspear Islands, a new 15v15 battleground in World of Warcraft: Forever where teams fight to control strategic points, capture the flag, and earn reputation rewards with the Darkspear Raiders or Theramore Expe…
World of Warcraft: Forever reimagines PvP (Player vs. Player) progression with an approachable system built around Honor, Rank Points, seasonal goals, and familiar original ranks. Players can earn rewards through battlegrounds, PvP quests, weekly journey tasks, and gear upgrades while working toward iconic titles such as High Warlord and Grand Marshal.
Hello raiders!
The following Ula’tek raid encounter adjustments will arrive with scheduled weekly maintenance (October 6 in this region).
The Venomous Abyss Ula’tek General Spectral Coils damage reduced by 20% on Heroic and Mythic difficulties. Stage 02 Warden’s Protection damage reduced by 80%. Reduced the number of ground targets during Virulent Spit. Grasping Fangs periodic damage reduced by 30% on Heroic and Mythic difficulties. Blight Vein duration reduced to 4 seconds on Heroic and Mythic difficulties (was 6 seconds). Stage 03 Blightscale Shrieker health reduced by 20% on Heroic and Mythic difficulties. Blightscale Clutch health reduced by 20% on Heroic and Mythic difficulties. Slithering Clutch health reduced by 20% on Mythic difficulties. Circling Prey raid damage reduced by 30% on Heroic and Mythic difficulties. Adjusted the Drain Rate of Serpent’s Bite so you no longer need more than 3 people to soak regardless of raid size. Toxic Burn damage reduced by 30% on Mythic difficulty. The number of waves that emit from a tail during Caustic Waves reduced to 3 on Mythic difficulty (was 7).
Ula’tek General Spectral Coils damage reduced by 20% on Heroic and Mythic difficulties. Stage 02 Warden’s Protection damage reduced by 80%. Reduced the number of ground targets during Virulent Spit. Grasping Fangs periodic damage reduced by 30% on Heroic and Mythic difficulties. Blight Vein duration reduced to 4 seconds on Heroic and Mythic difficulties (was 6 seconds). Stage 03 Blightscale Shrieker health reduced by 20% on Heroic and Mythic difficulties. Blightscale Clutch health reduced by 20% on Heroic and Mythic difficulties. Slithering Clutch health reduced by 20% on Mythic difficulties. Circling Prey raid damage reduced by 30% on Heroic and Mythic difficulties. Adjusted the Drain Rate of Serpent’s Bite so you no longer need more than 3 people to soak regardless of raid size. Toxic Burn damage reduced by 30% on Mythic difficulty. The number of waves that emit from a tail during Caustic Waves reduced to 3 on Mythic difficulty (was 7).
General Spectral Coils damage reduced by 20% on Heroic and Mythic difficulties.
Who broke it? Gnomes, of course. But earlier this afternoon, we fixed it. Thanks for your reports!
Update 04:00 AEDT October 4
We’ve fixed the bug that was causing this.
With the new build of the WoW Forever Beta, we have an unexpected bug where Australian players are being presented with a dialog when they log in telling them their social features are locked down. This is not the case, of course.
We’ll get the bug fixed as soon as possible.
The following class adjustments will arrive with scheduled weekly maintenance (October 6 in this region).
Death Knight Unholy Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group. Blightfall now deals 100% of the remaining plague damage (was 200%). Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight.
Unholy Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group. Blightfall now deals 100% of the remaining plague damage (was 200%). Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight.
Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group.
A new week brings even more to discover across World of Warcraft. Explore the latest WoW: Forever class spotlights featuring the Hunter, Druid, Priest, and Warrior, and tune in for episode 2 of the WoW: Forever Podcast. Then, see what’s on the horizon for Midnight with the 12.1.5 content update. Discover it all in this week’s WoW Weekly.
A number of additional updates for Warriors in WoW Forever made it into today’s new Beta build, and we just added all of the following to our Development Notes for today.
Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
Developers’ notes: Because of the above bug, our tests needed some correcting, so we did another pass on Fury Warrior.
Fury Developers’ notes: Our goal here is to give Fury more access to utility and meaningful choices early in the tree for leveling, and free up points later for more choices instead of being stuck placing points into Enrage to get Flurry. Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs. Unbridled Wrath no longer grants twice as much Rage to two-handed weapons. New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds. Blood Craze no longer activates off of Bloodthirst casts. The Improved Cleave talent has been removed. The Boundless Rage talent has been removed. New Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%. Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3. Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point. Dual Wield Specialization no longer grants hit to your off-hand attacks. Enrage is no longer required to reach the Flurry talent. Death Wish is now required to reach the Flurry talent. New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health. Improved Berserker Rage moved to Row 5 of Fury (Was Row 6). Berserker Rage is now available at level 30 (Was 32) Bloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
We’re aware of and working to address an issue that appears to be preventing testers from logging into the WoW: Forever Beta. We will continue to work to fix this as swiftly as possible.
They might not have the answer to every question but their guiding approach is rock solid. This is a team that gets everything that was great about Classic and is passionate about preserving and building on it. It sounds like they’re open minded enough to experiment with stuff but will always bring it back to core principles that are rock solid.
I’ve never been as pumped for WoW as I am now and I was there in 2004. Round of applause for all of them.
Over the first two weeks of the WoW Forever Beta, we’ve seen an increasing number of testers pushing to earn points in the Legacy system.
In a future week of the Beta, we’re planning to grant all testers 16 Legacy points so that the system can be tested without first requiring a great deal of leveling different classes, clearing dungeons, etc.
Once applied, we expect to keep that grant in place until the end of the Beta.
Since our previous note on the subject of addressing Real Money Transactions (RMT) in WoW: Forever, we have been continuously actioning accounts that were found to be botting to amass gold in the WoW: Forever Beta, as well as the accounts of those who were found to have purchased or knowingly received illicit gold. We will continue to take action against RMT in both the Beta and the live game after the launch of WoW: Forever.
Be wary of accepting gold from unknown or suspicious sources. If the provider is engaged in Real Money Transactions, you could put your account at risk of closure. Please see the following support article for more information: https://support.blizzard.com/help/article/379634
Be wary of accepting gold from unknown or suspicious sources. If the provider is engaged in Real Money Transactions, you could put your account at risk of closure. Please see the following support article for more information: https://support.blizzard.com/help/article/379634
Our stance on RMT in World of Warcraft is crystal clear: any account belonging to any player that is found to have participated in generating, selling, buying, or receiving illicit gold is subject to the gold being removed, account suspensions, or permanent account closures.
Thank you to every player who has provided feedback on this subject. You’ve participated in making this Beta invaluable to us as we refine our processes around this and many other issues.
[12.1.5 Content Update Notes] Read all the changes that are coming in the 12.1.5 content update. View Full Article
[Speed Running Classes ft. @sodapoppin | Episode 2 - The WoW: Forever Podcast]
Priests and Warriors are next in our World of Warcraft: Forever class deep dives, with updates that build on the roles, rhythms, and class-defining tools players know. This look covers new and adjusted baseline abilities, refreshed racial Priest spells, Rage and stance updates for Warriors, and talent changes across Discipline, Holy, Shadow, Arms, Fury, and Protection.
Answer the call of the wild and take on nature’s many forms in World of Warcraft: Forever. We’re sharing Development Team insights on Hunter and Druid, including how these classes are evolving through talent updates, class-defining abilities, and new ways to play.
[Midnight’s 12.1.5 Content Update Arrives October 13] Midnight’s 12.1.5 content update brings the Labyrinth of Kindo’jan—a massive nine-chamber Delve-like challenge, a new single-boss raid, Season 2's mid-season refresh, the dramatic conclusion to the saga of Quel’Thalas and Zul’Aman, Aqir Invasions…
Midnight’s 12.1.5 content update brings the Labyrinth of Kindo’jan—a massive nine-chamber Delve-like challenge, a new single-boss raid, Season 2's mid-season refresh, the dramatic conclusion to the saga of Quel’Thalas and Zul’Aman, Aqir Invasions, and more.
This is a double post. Please see the other forum thread for any discussions.
My Husband was very sad that the Make a Wish Quest involving Kyle wasn’t in Mulgore.
He got Beta Access, but not actual gametime so he can’t post this feedback himself, but he asked me to request that the Kyle quest got ported in, because he really liked that quest.
Yes it wasn’t added until TBC, but this is WoW: Forever, we already have new quests added in, and it was a cute little quest, and a Make a Wish addition for a poor kid.
I would think that adding it back in wouldn’t be too much work.
[Watch Holly Longdale and Clay Stone’s Keynote Presentations Live from PAX Aus 9-11 October] PAX Aus is right around the corner and World of Warcraft: Forever will be there Friday 9 October to Sunday 11 October AEDT! View Full Article
[Watch Holly Longdale and Clay Stone’s Keynote Presentations Live from PAX Aus 9-11 October] PAX Aus is right around the corner and World of Warcraft: Forever will be there Friday 9 October to Sunday 11 October AEDT! View Full Article
OTK announced they’re doing another classic dueling tournament, with a prize pool of $50,000 for the beta at level 30, and immediately after that announcement was confirmed a number of streamers mysteriously found themselves loaded with amounts of gold they should not have.
You then have a streamer being traded over 500 gold total split between two separate level 1 characters and laughing about it knowing full well it’s not legit gold and there is 0 punishment.
As it turns out, the gold buying enforcement and the whole “we’re not playing nice guys anymore” “no more lenience” “we’re taking it seriously this time for sure” was once again all a facade.
So, I seem to be misunderstanding the new technology surrounding these new mega servers. I was under the impression that the new way of doing this meant there isn’t a server, there is an essentially endless layers of servers. As the player base grows and shrinks, the layers automatically repopulate to accommodate the number.
Why are we getting “realm full” if there is an endless number of layers? Or is it not what has been explained to me, or I’ve misunderstood (more likely the case) what this new way is.
To implement fixes that should address stability issues, we will shutdown and restart the Beta in the next few minutes. The maintenance period should be very brief.
Greetings!
We’ve been super excited about the reception to our first episode of the WoW: Forever Podcast and are already gearing up for next week’s show!
This next episode is going to focus heavily Class Design with special guests from our systems design team, so please look forward to that!
Looking forward past that, the team wanted to know if there are any other topics that you would like developer insights on for future episodes?
So, feel free to post and let us know what topics you’d like to see us dig into and discuss in the WoW: Forever Podcast!
Get to know World of Warcraft: Forever through our latest articles on choosing your ruleset, naming your character, class and race combinations, the new Skyborne race, and the Legacy System, then watch episode 1 of the World of Warcraft: Forever Podcast. You can also look ahead to October’s Trading Post and catch up on the Brewfest in-game holiday, what’s happening in the WoW Portal Room, and more in WoW Weekly.
[World of Warcraft®: Forever Escape Together Comes to Toronto] The Horde and the Alliance are pushing their rivalry to the test, and you're invited to watch—and even take part in the adventure! View Full Article
We’re tracking server issues that are affecting some Beta testers, and our fix for this will almost certainly result in restarting servers today. Thank you for these reports.
We are in the process of issuing forced name changes to characters found to be in violation of our character naming policies that were created in the Forever Beta. Additionally, we have removed beta access for some users who created names that were far outside of our Code of Conduct. The use of dual names has allowed players new levels of creativity and personalization with your characters, some took this opportunity to reveal too much about themselves and will no longer be participating in this Beta.
The World of Warcraft team takes the safety and inclusiveness of our game very seriously. These actions were performed directly by the World of Warcraft Development team and were individually reviewed. The Customer Service team cannot and will not assist with any appeals. Our system for enforcing naming standards will be coming online very shortly, we would appreciate testers refraining from “testing” this system, as you run the risk of being actioned and losing access to the Beta. Please keep your character names respectful and within policy.
For anyone needing a refresher our code of conduct can be found at: https://us.support.blizzard.com/en/help/article/42673
Today, we updated the WoW Forever Beta with a new build that includes the following updates. Change Log Bugfixes Fixed a bug with casters not playing their precast animations and sometimes standing while casting. Changed the sound effect that plays while jumping in water to be more aesthetically pleasing. Adjusted Human death sounds. Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff. Players may now buff …
*We are making additional English versions of the World of Warcraft: Forever Collector’s Edition available for purchase starting as early as today (exact timing will vary by retailer) in North America, United Kingdom, Europe, Australia and New Zealand, giving those interested another opportunity to add this keepsake set to their collection to display their Warcraft pride beyond Azeroth. Carve a new path through an Azeroth reimagined with the World of Warcraft®: Forever Collector’s Edition, featuring keepsake physical collectibles and a digital code for the Warcraft Forever Collection. Pre-purchase from the Blizzard Gear Store and be ready when World of Warcraft: Forever launches globally on November 4, 2026, at 3:00 p.m. PST.
[Watch the World of Warcraft: Forever Podcast, Ep. 1] Join Senior Game Designer Josh “Aggrend” Greenfield, Lead Classic Designer Tim Jones, and content creators Countdown To Classic and Xaryu in the first episode of the World of Warcraft: Forever Podcast. View Full Article
Coming soon to the Beta [Increased weather effects are coming to WoW: Forever Beta Zones]
[Get to Know the World of Warcraft: Forever Legacy System] Explore the Legacy System in World of Warcraft: Forever, an account-wide progression system that lets you complete challenges, earn Legacy Points, unlock character-specific perks, and collect cosmetic rewards as you adventure across Azeroth.…
We’ve been tracking an issue in the WoW Forever Beta where the 0.5-second cast time that precedes a Hunter’s auto-shot or the use of a wand is not functioning properly.
Due to a bug, these auto-shots are currently incurring a much shorter cast time, which in practice means that Hunters and wand users don’t need to stop to shoot for as long as intended.
This is something that we will fix in an upcoming Beta build, hopefully next week.
A few moments ago, we made a new client build available to Beta testers: WoW Forever 1.60.1 Build 69977
Fixed some display issues and stability issues on Macs.
Controller navigation should now work more properly in the character selection screen if you launch with gamepad active.
You can now interact with items that give you quests on gamepad.
This client build also includes other fixes for issues that are not testable in-game.
The Skyborne—also known as the shen’dorei, or hidden people—are a new playable race in World of Warcraft: Forever. Their journey begins on Zephras Isle, a level 1–12 starting experience that blends classic Warcraft aesthetics with elemental architecture and a story shaped by wind and ancestry. At character creation, you’ll choose whether your Skyborne joins the proud Horde or the noble Alliance.
I’m editing this post rather than reposting, so this is what changed and when. If you’ve read it before, skip to the first date you haven’t seen. Everything below the changelog is the current state of things.
25 September — “ghost shadows” identified, fault 7 retraction, two new faults
Found what “ghostly shadows” is, and there’s a workaround. In Fullscreen (Windowed) mode, setting a Resolution below your display’s native resolution breaks shadow and light rendering — lit surfaces stop catching light and shadows appear with nothing casting them. In Windowed mode at the same resolution it’s correct. Isolated with one variable, Render Scale held at 100%. New fault 18, and it likely explains why three of us gave three different Shadow Quality thresholds for this — we were on different resolutions and the Shadow Quality number was incidental.
New fault 17: /console gxRestart crashes the client during precipitation. Confirmed by walking out of rain (rebuild works), back into it (crash), repeatedly. Fog is clean — it’s falling precipitation, and it crashes indoors too, so it tracks the zone’s weather state rather than particles in view. This breaks the workaround this whole thread relies on.
Retracting the fault 7 fix. I called it fixed on 24 September and that was half right. Volumetric fog now draws at every Shadow Quality setting — that part is genuinely fixed. God rays only draw at Good and above, which is inverted from the original fault where Low was the only setting that worked. Full sweep in the fault 7 section.
[Create the Hero You Want to Be in World of Warcraft: Forever] Explore the playable races, class combinations, and updated racial traits coming in World of Warcraft: Forever, including new options for familiar favorites along with the introduction of the Skyborne. View Full Article
I was logged into the game when at about 8:15 EST there was an announcement for a server restart, with a 15 minute timer. After about ~15 minutes of normal gameplay, i was taking the boat from Menethil harbor, when we did not transition through the loading screen and became stuck floating in the air. Eventually the servers went down again but once they came back up me and multiple friends are stuck with the same error, while others are able to play anyone else experiencing this?
EDIT-Full 12 hours later, 8:10 EST still same error. Our characters are definitely stuck active in server and clearly no auto-logout is kicking in for us…
Final Edit- 1:18EST, Server restart fixed it! I was able to log in now. Thanks for all the interactions and the community managers for addressing this!
In the Zephras Isle Zone the quest A Fine Response seems to be completely bugged and halts progress. The quest says to confront Belathaan Brightwish, but when you talk to him he says one line and then nothing happens. I have been talking to a lot of other players in general and ones standing around him and no one seems to has gotten past this quest. I tried relogging several times both by him and then back in Valanaar and walking back and nothing works he is always bugged. High Priestess Lorthuna and two Living Storms are automatically here too before even talking to him and I imagine they are supposed to show up after talking to him so, it definitely seems bugged.
In this thread, we’ll collect everything you need to know about World of Warcraft: Forever. [World of Warcraft: Forever | New Horizons | Cinematic Trailer] [World of Warcraft: Forever | Gameplay Trailer]
In World of Warcraft: Forever, every character name is an opportunity to express yourself and establish your identity in Azeroth. With the addition of two names, players have more room to create something personal while keeping each full name unique within a region. That means you may still be able to use the same first name as another character, but your complete two-name combination is unique to you.
World of Warcraft: Forever is taking a new approach to where and how players begin their journey. Instead of choosing from a long list of realms, players will select a ruleset—Normal, PvP, Roleplaying, or Hardcore—that matches how they want to experience Azeroth. Each option operates as its own large ecosystem for grouping, dungeons, raids, and community, with Hardcore joining the available lineup sometime after launch.
Our tuning pass this week is mostly targeted at low performers across Mythic+, Raid, and PvP. In addition to helping low performers, we are looking at some hero talent disparity to see if we can create a little more competitive balance between the options to better facilitate more gameplay options.
Blood Developers’ notes: San’layn is dealing quite a bit more damage in AoE than our intended target for tanks. We will be reducing their overall damage to reduce the disparity. However, we will be increasing Death Strike’s damage and reducing its cleave effectiveness to buff Blood’s single target which is a little on the lower end of tanks. In addition, we are making some Deathbringer specific targeted buffs to counter the overall aura nerf and be a small net positive buff to both their AoE and single target damage. All ability and minion damage reduced by 6%. Death Strike damage increased by 15%. Deadly Reach now causes Death Strike now to deal 60% of its damage to 2 nearby enemies (was 75%). Deathbringer Exterminate damage increased by 25%. Reaper’s Mark damage increased by 20%. Wave of Souls damage increased by 20%. Bind in Darkness now increases Blood Boil damage by 50% (was 30%). Deathly Blows now increases Death Strike damage by 20% (was 12%). Swift and Painful now increases Strength by 15% (was 10%).
Developers’ notes: San’layn is dealing quite a bit more damage in AoE than our intended target for tanks. We will be reducing their overall damage to reduce the disparity. However, we will be increasing Death Strike’s damage and reducing its cleave effectiveness to buff Blood’s single target which is a little on the lower end of tanks. In addition, we are making some Deathbringer specific targeted buffs to counter the overall aura nerf and be a small net positive buff to both their AoE and single target damage.
Just want to clarify that this discussion forum is accessible by all players with an active WoW subscription. I’m not a qualified tech supporter by any stretch, but I had that issue one time following an inelegant shutdown due to a sudden power outage. The solution for me in that case was to go t…
As suggested in the title, I am getting the error: We Can’t install World of Warcraft: Forever because your operating system doesn’t meet the minimum specs to run it. Your OS: Windows 11 / Minimum: Windows 10. Error code: BLZBNTAGT000009CF.
Please help!
I’ve stupidly never left my dad’s battle.net account after all these years - I think I could’ve moved off years ago.. but whatever. My dad and I both purchased the beta on our separate WoW accounts, but on the same battle.net account. It doesn’t select which account and just launches. So my dad signed me out, and vice versa. This is for the WoW Forever beta that it’s not working
[Blizzcon 2026, WoW Forever Beta, Midnight S3, and More in This Week’s Wow Weekly] This week’s WoW Weekly roundup spotlights BlizzCon 2026 and the latest World of Warcraft announcements, including World of Warcraft: Forever, answers to community questions from our modern WoW and WoW Forever live Q&A…
[Blizzcon 2026, WoW Forever Beta, Midnight S3, and More in This Week’s Wow Weekly] This week’s WoW Weekly roundup spotlights BlizzCon 2026 and the latest World of Warcraft announcements, including World of Warcraft: Forever, answers to community questions from our modern WoW and WoW Forever live Q&A…
[The World of Warcraft: Forever Beta Now Live] The World of Warcraft: Forever beta begins September 17 and is available through October 21. Opt in for a chance to join testing, or gain beta access by purchasing eligible World of Warcraft: Forever bundles, then share your feedback as we prepare for l…
We’ve opened this new forum for WoW: Forever Beta discussions. See you there!
We’re seeing a lot of people waiting to get into the Beta. Thank you for joining us!
We’re working through a couple of final issues, and we hope to throw the doors open soon.
Thank you for your patience!
We’ve seen your feedback that achievable PvP ratings are not meeting expectations, so we’re applying a significant increase to PvP rating inflation starting now for all rated PvP modes with emphasis on Battleground Blitz, Rated Battlegrounds, and Rated 3v3 Arena.
As with past changes to inflation, this adjustment is intended to improve progression as the season continues and support healthier ladder movement. We’ll continue monitoring rating distribution and make further adjustments as necessary.
Thank you for your continued feedback and we’ll see you on the battlefield!
During the Midnight: What’s Next Panel at BlizzCon 2026, players got an early look at Season 3 and what lies ahead including new seasonal dungeons. To take things a bit further, the development team has provided even more insight on what kinds of changes are planned for these dungeons and the next steps leading up to the Public Test later on.
During the Midnight: What’s Next Panel at BlizzCon 2026, players got an early look at Season 3 and what lies ahead including new seasonal dungeons. To take things a bit further, the development team has provided even more insight on what kinds of changes are planned for these dungeons and the next steps leading up to the Public Test later on.
Updated September 15
We completed a restoration process today.
In rare cases, we overcompensated. There is now a background process running that will catch where players might have been given extra sparks and remove them.
Updated September 2
As we previously indicated, we had an issue where some players did not receive Sparks of Tides that were due to them. Our previous remedy for this left a number of players still missing Sparks. We’re continuing to work on this, and we’re getting closer to a solution.
We expect to restore Sparks to most players who are still missing them over the next few days, and we’ll update this thread again when that effort is complete.
[Corruption Calls with the Abyssal Crown Collection] Don Azshara’s raiment and take wing on a Zothwing mount steeped the dark influence of the Old Gods. Something ancient summons you. View Full Article
Season 1 Mythic+ 0.1% and 1% rewards will be distributed during this week’s maintenance in each region.
0.1% Rating Final Cutoff
1% Rating Final Cutoff
Congrats to those who earned the new title and mount!
[Watch the World of Warcraft Live Q&A September 17] Now that the doors have closed on BlizzCon 2026, join us this week for a live Q&A as we answer many of the community’s questions following the World of Warcraft reveals. View Full Article
We’ve spotted one item from BlizzCon that we want to clarify. In various places, the new Krol’dok Stronghold dungeon is listed alongside an incorrect level range. In WoW: Forever, Krol’dok Stronghold will be for levels 40-45. Here’s the full list of nine new dungeons coming in WoW: Forever. D…
Players can expect this to be the final round of raid and dungeon trinket adjustments for Season 2 when making loot-related decisions, barring any unexpected outliers that may arise. This pass is primarily intended to promote a more viable niche for single-target healing effect options with a few more miscellaneous minor buffs as well.
In addition, several trinkets from Season 1 remain more desirable than we would like due to a combination of aggressive initial tuning and lack of direct Season 2 trinket competition in a particular niche (in this case, Mastery on use).
Given the later-than-usual timing of this tuning, we are announcing these changes a full week ahead of their implementation to inform player decisions and allow for feedback.
Preternatural Antivenom – Healing increased by 75%.
Seed of Radiant Hope – Cooldown reduced to 1 min (was 1.5 mins). Healing increased by 40%.
Hello raiders.
With this week’s server maintenance, we’ll be making the following changes to reduce the difficulty on several encounters in the Venomous Abyss raid.
Sszorak Tempest damage reduced by 20% on Heroic and Mythic difficulties. Caustic Claws no longer forms a pool of Caustic Residue on Heroic difficulty.
Tempest damage reduced by 20% on Heroic and Mythic difficulties.
Caustic Claws no longer forms a pool of Caustic Residue on Heroic difficulty.
[Submit Your Questions for the World of Warcraft Live Q&A September 17] Have a question about what you learned at BlizzCon 2026 after the show reveals? We're collecting your questions and hosting a live Q&A with members of the World of Warcraft development team to answer as many as we can on Septemb…
[Tales Take a Dark Turn in Midnight’s Talebound] Step into Midnight’s Talebound, a PvE action RPG game mode where macabre stories come to life. Venture solo or with friends through eerie tales filled with enemies, bosses, puzzles, treasure, relics, and cosmetic rewards as you confront the terrors wa…
[World of Warcraft: Midnight What’s Next Panel Recap] The World of Warcraft team took to the stage at BlizzCon 2026 to reveal Talebound, share updates on the next chapter of Midnight, including content update 12.1.5 and Eclipse, and offer a look at what’s ahead for Midnight Season 3, Housing, and be…
[World of Warcraft: Midnight What’s Next Panel Recap] The World of Warcraft team took to the stage at BlizzCon 2026 to reveal Talebound, share updates on the next chapter of Midnight, including content update 12.1.5 and Eclipse, and offer a look at what’s ahead for Midnight Season 3, Housing, and be…
[Carve a New Path with World of Warcraft: Forever] Keep up on everything announced for World of Warcraft: Forever during BlizzCon, including a first look at the next chapter for Azeroth and the adventures waiting on the horizon. View Full Article
[World of Warcraft: Forever What’s Next Panel Recap] Placeholder View Full Article
[World of Warcraft at BlizzCon 2026: Discover What’s Next] BlizzCon 2026 has begun! We’ll be updating right here throughout the weekend with the latest, announcements, reveals and updates from the convention. View Full Article
[World of Warcraft at BlizzCon 2026: Discover What’s Next] BlizzCon 2026 has begun! We’ll be updating right here throughout the weekend with the latest, announcements, reveals and updates from the convention. View Full Article
Post here to submit your question for the WoW Q&A, and then watch the Q&A live at 10:00 a.m. PDT on September 17.
Use this forum to post about your community in WoW: Forever. Connect with new friends and find old guildmates right here!
Welcome to the World of Warcraft: Forever General Discussion forum! This forum is here to provide you with a friendly environment where you can discuss World of Warcraft: Forever with other players.
Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting.
Code of Conduct: https://battle.net/support/article/000256989
Terms of Use: Terms of Use for Blizzard’s Websites
In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, they cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked.
(Replace this first paragraph with a brief description of your new category. This guidance will appear in the category selection area, so try to keep it below 200 characters.)
Why should people use this category? What is it for?
Why should people use this category? What is it for?
How exactly is this different than the other categories we already have?
How exactly is this different than the other categories we already have?
[Tune in to World of Warcraft at BlizzCon 2026] Gather with the World of Warcraft community for BlizzCon 2026, a weekend of livestream programming, show-floor moments, in-game rewards, AWC and MDI esports, streamer appearances, and helpful details for joining the celebration in Anaheim or from home.…
Greetings!
The raid testing schedule is very fluid and subject to the realities of a test environment. There’s the possibility of having to change the time of a testing session, change the bosses being tested, or cancel a test entirely due to bugs, server hardware issues, etc.
Multiple vendors are set up on the PTR in Silvermoon City, Stormwind, and Orgrimmar to allow players to quickly and easily test out end-game content (Profession Vendors and Trainers, Class Set Vendors, PvP Gear Vendors, and Trinket Vendors).
Keep an eye on the PTR forum for the encounter feedback threads and the latest information. Thank you in advance for testing and providing feedback.
The Unbinding of Kith’ix Raid Testing Schedule
Wednesday, September 16 Kith’ix Heroic Difficulty – 13:30 PDT (16:30 EDT, 22:30 CEST) Mythic Difficulty – 14:30 PDT (17:30 EDT, 23:30 CEST)
[Collect Trader’s Tender in Midnight’s Winds of Mysterious Fortune] The forecast calls for fortune! Log in during the Winds of Mysterious Fortune event to earn Trader’s Tender, collect Mysterious Satchels, and breeze through your adventures with bonus experience and reputation gains. View Full Arti…
[BlizzCon 2026, Midnight 12.1.5, and More in This Week’s WoW Weekly] This week’s WoW Weekly roundup spotlights BlizzCon 2026, including livestream festivities, in-game rewards, and the return of the AWC and MDI Grand Finals, alongside new Midnight adventures, Raid Finder updates, and the WoW Roofus …
A magnificent new addition to players’ mount collections is coming in the 12.1.5 content update, and we’ve got all the details for you here.
When 12.1.5 releases, you’ll find the Sporebearer Fungal Strider for sale in Harandar for 5 Million gold. This rideable beast will include a mailbox, a repair vendor, and a novel utility – for the first time, players will be able to customize the NPCs who are available on the mount when the mount is summoned.
A vendor in Harandar will sell you access to the additional, interchangeable NPCs, including NPCs such as an auctioneer or a transmogrifier. We’re also considering adding additional mount NPCs in future patches.
Players who collect more NPCs than the mount can hold at a time will be able to switch them in and out by speaking to an NPC in Harandar.
The Sporebearer Fungal Strider mount will only be available for purchase until the end of World of Warcraft: Midnight, however, the purchase of and access to the interchangeable NPCs will remain available indefinitely.
Welcome to the Midnight: 12.1.5 PTR forum! This forum is here to provide you with a friendly environment where you can discuss the PTR with other players.
Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting.
Code of Conduct: https://battle.net/support/article/000256989
Terms of Use: Terms of Use for Blizzard’s Websites
In addition to the forum Code of Conduct, here are some common courtesy guidelines to follow. While these do technically fall within the bounds of the Code of Conduct, they cover more specific examples of common errors that will lead to thread deletions or posting privileges being revoked.
(Replace this first paragraph with a brief description of your new category. This guidance will appear in the category selection area, so try to keep it below 200 characters.)
Why should people use this category? What is it for?
Why should people use this category? What is it for?
How exactly is this different than the other categories we already have?
How exactly is this different than the other categories we already have?
[Midnight 12.1.5 Overview: New Adventures Await] The 12.1.5 content update brings the dramatic conclusion to the saga of Quel’thalas and Zul’Aman, a new one-boss raid, Labyrinths, Aqir Invasions, and more. View Full Article
[WoW Roofus Pack Raises More Than $1.3M for Habitat for Humanity] Thanks to the World of Warcraft community, the Roofus Pack raised more than $1.3 million USD for Habitat for Humanity, turning an in-game companion and cozy Housing Decor into real-world support for families and communities. View Ful…
We recently deployed a fix for interrupts that weren’t counting as credit for this quest. You may need to abandon and accept the quest again for the fix to apply.
Some players have noticed that we have a bug associated with the Black Temple attunement questline. With scheduled weekly maintenance next week (September 8 in this region), we’re going to implement a fix for it. The result of that fix will be that the full quest chain to unlock Black Temple will be required for entry, as intended.
At the same time, players who have not completed the attunement quest chain will lose access to Black Temple if they currently have access.
Additionally, if you’re raiding on alts, you’ll need to log-in to a character who has completed the full quest chain in order to unlock the attunement for the rest of your account.
Thank you for your feedback and reports on this!
[The AWC and MDI Grand Finals Arrive Soon at BlizzCon 2026!] WoW Esports returns in full to BlizzCon 2026 for the AWC & MDI Grand Finals! View Full Article
This week, we’ve continued to examine Mythic+, Raid, and PvP data. Considering last week’s tuning, there are some specs that could benefit from further adjustment, especially underperforming specs in Raiding and Mythic+. For PvP, our goal is to reduce overall defensiveness and healing while also increasing offensive capabilities for low performing specializations.
Death Knight Frost Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios. Howling Blast main target damage increased by 15%. Obliterate damage increased by 15%. Frost Strike damage increased by 20%. Melee damage increased by 10%.
Frost Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios. Howling Blast main target damage increased by 15%. Obliterate damage increased by 15%. Frost Strike damage increased by 20%. Melee damage increased by 10%.
Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios.
Howling Blast main target damage increased by 15%.
[Black Temple, The Venomous Abyss, and More in This Week’s WoW Weekly] This week in WoW Weekly, Black Temple is now live in Burning Crusade Classic Anniversary Edition, Story Mode and Raid Finder Wing 2 have opened in The Venomous Abyss, September’s Trading Post celebrates friendship with new reward…
[Black Temple, The Venomous Abyss, and More in This Week’s WoW Weekly] This week in WoW Weekly, Black Temple is now live in Burning Crusade Classic Anniversary Edition, Story Mode and Raid Finder Wing 2 have opened in The Venomous Abyss, September’s Trading Post celebrates friendship with new reward…
With scheduled weekly maintenance next week (September 1 in this region), we’re implementing a change to raid loot.
Bonus Rolls can only be used on encounters where the player is eligible to receive loot.
This means that on each difficulty, once a player has been locked out of receiving loot for the week, defeating a boss a second or subsequent time before the end of the week will not provide an opportunity for the use of a Bonus Roll. While this is a change in loot behavior from Season 1, we feel that it more closely aligns with how loot works in general, and will be healthier for the acquisition of loot overall.
[Set Out with the Hearthkeeper’s Wandering Caravan Mount] Bring comfort and convenience on every ox-pedition with the Hearthkeeper’s Wandering Caravan, a handy ground mount equipped with repair and mailbox access wherever your journey takes you. View Full Article
[Set Out with the Hearthkeeper’s Wandering Caravan Mount] Bring comfort and convenience on every ox-pedition with the Hearthkeeper’s Wandering Caravan, a handy ground mount equipped with repair and mailbox access wherever your journey takes you. View Full Article
[Bloom Bright with the Vibrant Petalweave Collection] Celebrate the season in flowing floral finery woven with the vibrant colors of summer. From sunlit strolls to magical midsummer nights, the Vibrant Petalweave Collection is ready to help your style take root on every adventure. View Full Article …
[Carve, Climb, and Cruise Through the Skies of Northrend] Buckle up and blaze through the chilly skies of Northrend! The Northrend Cup returns with daring Skyriding races, exclusive rewards, and plenty of opportunities to show off your aerial prowess in races across some of Northrend's most iconic l…
As we previously indicated, we’re doing broad class tuning each week for the first three weeks of the Curse of Ula’tek content update. With scheduled weekly maintenance in each region, we’ll make the following tuning adjustments.
Death Knight Developers’ notes: Frost Death Knight has performed under our expectations at the beginning of Curse of Ula’tek, especially in the Venomous Abyss raid. Frost All ability damage and melee damage increased by 6%. Obliterate damage increased by 15%.
Developers’ notes: Frost Death Knight has performed under our expectations at the beginning of Curse of Ula’tek, especially in the Venomous Abyss raid.
Frost All ability damage and melee damage increased by 6%. Obliterate damage increased by 15%.
All ability damage and melee damage increased by 6%.
First and foremost, we’d like to thank everyone who participated in raid testing on the PTR. Thanks to your testing, we were able to identify and fix several issues, including the first wave of attackers for the Horde base sometimes de-spawning, the wave counter UI at the top of the screen disappearing, and some boss abilities incorrectly targeting the tank.
We’re also adding extra tier token drops to bosses, just like we did previously. That increase was not on the PTR, but will be in place when the new raids open on Thursday, August 27 at 3:00 p.m. PDT (6:00 p.m. EDT).
One question we saw a bit was asking for clarity on our previously-posted statement “We will plan to make other Phase 3 loot changes to heroic dungeon bosses in Phase 3.” As some players correctly concluded, that was intended to call out the Phase 3 changes that players are already familiar with, such as the Epic Gems. We do not have any surprise additional loot changes in the works.
As a reminder, Arena Season 3 starts with the weekly reset next week – that’s the morning of September 1 in this region.
We’ll see you there!
[September is a Great Month to Celebrate Friendship at the Trading Post] September brings a friendship-themed Trading Post lineup with the Crested Ember Leafmimic mount and special Outlet vendors offering discounted and returning items. View Full Article
Have been playing an Evoker, Druid and Monk this season.
Evoker gets disconnected and sent to WoW login screen at a frequency of every 5-10mins.
No issues at all with Druid or Monk. Is this a known issue atm with Evokers or something else?
And just for good measure… everytime I relogin after this happens, my skyriding style is set back to old school flying…
Hello,
Abyssal Rain’s initial damage reduced by 12.5% on Mythic difficulty
Abyssal Rain’s periodic damage reduced by 20% on Mythic difficulty
Reduced Abyssal Rain’s damage scaling based on group size for larger groups
Frost Burst damage reduced by 40%
With hotfixes that are now live, we’ve made some adjustments in Altar of Fangs to improve the readability of key abilities and give players more time to respond during some of the dungeon’s more demanding moments, while preserving their intended challenge.
Altar of Fangs Ravenous Descendant’s Ravenous now grants 10% attack speed per stack (was 20%), and movement speed reduced by 20%. Twinfang Harrower’s Paralyzing Shots initial damage reduced by 50%. Venom Leech’s Septic Spatter no longer creates a puddle at the leech’s corpse location. Ritual Chieftain’s Blood Sacrifice absorb reduced by 10%. Caustic Mist Totem’s Unstable Totem damage reduced by 10%. High Evolutionist’s Evolve cooldown increased, Envenom cast time increased to 3 seconds (was 2.5 seconds), and Mass Envenom cast time increased to 3.5 seconds (was 2.5 seconds). Bloodletter’ Bloodletting now procs less frequently. Ascendant Serpent health reduced by 10%. Rav’i Feeding Frenzy no longer increases the rate of Messy Eater and Carrion Burst. Fresh Meat piles now display a warning visual when Rav’i is close enough to eat from them. Hydrastrike damage reduced by 33%. Zul’jan The initial cast of Ritual of the Fang now occurs a few seconds later in the encounter. Ritual of the Fang cast time increased to 5 seconds (was 4 seconds). Fang Empowered damage reduced by 20%.
Ravenous Descendant’s Ravenous now grants 10% attack speed per stack (was 20%), and movement speed reduced by 20%.
Twinfang Harrower’s Paralyzing Shots initial damage reduced by 50%.
Venom Leech’s Septic Spatter no longer creates a puddle at the leech’s corpse location.
I am unable to zone into the new raid with my guild. I logged in late while they were on boss 6 so I suspect that there is a phasing issue.
I was unable to be summoned in and I was unable to walk in the door. I see the raid loading screen, then the silvermoon loading screen and am instead teleported to silvermoon (as if I tried to get to an inaccessible area) and my guildies see me as a “hostile” target. Both summoning and walking in did this.
e: i was able to do raid finder
[The Venomous Abyss, Season 2, and More Await in This Week’s WoW Weekly!] This week in WoW Weekly, brave the depths of the Venomous Abyss raid, follow top guilds as they compete in the Race to World First, and jump into a new season of challenges, rewards, and adventures as Midnight Season 2 begins.…
[The Venomous Abyss, Season 2, and More Await in This Week’s WoW Weekly!] This week in WoW Weekly, brave the depths of the Venomous Abyss raid, follow top guilds as they compete in the Race to World First, and jump into a new season of challenges, rewards, and adventures as Midnight Season 2 begins.…
We applied a hotfix for this issue 2.5 hours ago, at about 12:45 p.m. PDT today. We’ll continue to keep an eye on it. Thanks for the reports!
Aqirbane Reliquary now grants a smaller quantity of all secondary stats (was a large quantity of only Critical Strike). Its first on-equip effect is unchanged, and its second on-equip effect has been updated to increase a random secondary stat (was only Critical Strike) while decreasing the other three.
[Into the Venomous Abyss: Midnight's Race to World First Begins] Watch the tension unfold as Azeroth’s bravest take on the Venomous Abyss. Follow every boss, breakthrough, and world-first kill as competitors battle through a realm steeped in ancient malice and serpentine corruption. View Full Artic…
We looked into this quest to make sure it’s being offered by Lady Liadrin as intended. With maintenance (now complete in this region), we’ve made an update to the quest rewards. Specifically, now: Silvermoon Defender’s Emblem is now a single item that awards the Silvermoon City warband campsite. …
The lockout for Mythic difficulty for Season 2 dungeons now resets daily.
The Blinding Vale Thorny Saptor Hunting Leap visibility of ground visual improved. Ziekket Lightbloom’s Essence periodic damage reduced by 25%.
Thorny Saptor Hunting Leap visibility of ground visual improved.
Hunting Leap visibility of ground visual improved.
With the first week of the Curse of Ula’tek content update, we’re making some adjustments to low and high performers to start Season 2 next week. We’ve identified several tier sets that would greatly overperform our expected targets if we didn’t make targeted adjustments to bring their throughput to more expected power levels. At the same time, we’re increasing affected specs baseline abilities to limit the impact of the changes to their tier set bonuses.
DEATH KNIGHT Blood San’layn Visceral Strength now grants 6% strength (was 10%). Transfusion increases Dancing Rune Weapon damage by 5% (was 10%). Developers’ notes: The tooltip will be updated at a later date to reflect the new value. Frost All ability and auto-attack damage increased by 9%. The Venomous Abyss 2-set bonus has been updated – Now grants 1% attack speed per stack (was 2%). Now increases Icy Death Torrent damage by 2% per stack (was 4%).
Blood San’layn Visceral Strength now grants 6% strength (was 10%). Transfusion increases Dancing Rune Weapon damage by 5% (was 10%). Developers’ notes: The tooltip will be updated at a later date to reflect the new value.
San’layn Visceral Strength now grants 6% strength (was 10%). Transfusion increases Dancing Rune Weapon damage by 5% (was 10%). Developers’ notes: The tooltip will be updated at a later date to reflect the new value.
The curse surge quest or collect 100 void whispers gives a spark for pve
Sparks of war in voidstorm or naigtal gives the second spark for the week via pvp.
However, if you never did the midnight tour quest, to do all the faction community events, you can get a 3rd spark from that and be ahead of everyone else immediately on crafting items next week.
[WoW Weekly: Curse of Ula'tek, Blueprints, Endeavors, and More!] Each week brings you adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
[WoW Weekly: Curse of Ula'tek, Blueprints, Endeavors, and More!] Each week brings you adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
With the launch of Curse of Ula’tek, the first major content update for Midnight, we’re sharing an updated look at our class tuning roadmap for Season 2.
The Curse of Ula’tek content update brings a broad set of class updates along with the opening of the Coiled Isle and its new challenges. As we monitor class performance across the Venomous Abyss, Mythic Keystone dungeons, PvP, Delves, and other endgame activities, we will use a combination of internal data and player feedback to identify opportunities for targeted adjustments, while preserving the strengths and gameplay identity of each specialization.
Our next planned tuning pass will arrive with the start of Midnight Season 2 on August 18, when Normal, Heroic, and Mythic difficulties of the Venomous Abyss open and the new Mythic+ and PvP season begins. We expect to follow with additional adjustments after reviewing the first full week of live Season 2 data.
Thereafter, we will continue to evaluate balance as players progress through PvP, Mythic difficulty, push higher Mythic Keystone levels, and acquire Season 2 class sets and optimized gear. Early progression tuning will generally be conservative, especially before Ula’tek has been defeated on Mythic difficulty, to avoid unnecessary disruption to competitive progression. That said, if we notice unhealthy trends begin to emerge, we’ll quickly develop tuning changes to ensure a more equitable start to the season. Once more representative data is available, we’ll make broader adjustments where appropriate and schedule additional check-in passes throughout the season.
Our currently-planned tuning dates are listed below. Planned changes will be applied with scheduled weekly maintenance in each region.
August 18 - Midnight Season 2 begins
The item “Demystifyin’: Tailoring” did not provide any Midnight Tailoring Knowledge, it used the item and removed it from the vendor, without giving me anything.
Occured after using “Demystifyin’: Enchanting”, maybe using both in quick succession caused the tailoring knowledge to not be rewarded.
Welcome to the Housing Blueprints forum! This forum is here to provide a space for players to share and discuss Blueprints. All other Housing talk can go into the Housing forum.
Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct and guidelines before posting.
Code of Conduct: https://battle.net/support/article/000256989
Terms of Use: Terms of Use for Blizzard’s Websites
Maybe our article here can help out- https://worldofwarcraft.blizzard.com/news/24295382/curse-of-ulatek-housing-updates-new-blueprints-pets-and-more-arrive-for-your-home
I just tried to run the Blinding Vale twice in heroic LFG and it kept bugging at the second boss, the Pedal Wings would not appear after the boss was killed. Could you look into this? Thanks!
This is the result of a bug affecting many dungeons and scenarios. We’re working to fix it as a top priority, and we’ll provide another update as soon as possible.
During the quest The Arcantine, Bob the Bartender is not showing up so you can’t buy a round of drinks during Arator’s campaign story line.
With a hotfix that is now live on all realms, we have addressed this issue. Now, once players are in combat with the boss, the queue should no longer look for additional players.
March on Quel’Danas Vanquisher’s Aureate Trophy
March on Quel’Danas Vanquisher’s Aureate Trophy
March on Quel’Danas Vanquisher’s Argent Trophy
March on Quel’Danas Vanquisher’s Argent Trophy
March on Quel’Danas Vanquisher’s Gleaming Trophy
This was completely unexpected, and we’ve had engineers working on it as a top priority. Thank you for your patience. We’ll continue to do everything we can to get Mal’ganis back up.
The Midnight: Curse of Ula’tek content update is now live. Please read on for a list of known issues that we’re working on and further information about this update.
12.1 KNOWN ISSUES
Updated August 11
Blueprints Importing Exteriors from different plots can result in an undesireable Orientation.
Importing Exteriors from different plots can result in an undesireable Orientation.
[Epic Savings Await: Get 40% off on Midnight™ and More Through September 13] Battle.net Game Deals are back, bringing limited-time savings on World of Warcraft®: Midnight™, select game services, and more! View Full Article
Get ready to build, borrow, and bring your best Housing ideas to life with Blueprints, then roll out a cozy welcome for your favorite pets with new Pet Beds. You’ll also find more room to play with increased house levels, new Artisanal Rooms, added decor categories, expanded dye options, and more ways to make your home feel unmistakably yours.
[Undertake Four New Endeavors in Your Neighborhood!] Get ready to welcome four new groups of visitors to your neighborhood with the introduction of new Endeavors featuring the Amani trolls, kobolds, Ohn’ahran centaur, and tortollan. Take on new activities, earn more Community Coupons, and shop for n…
Greetings!
So, I reported this bug over a month ago, when blueprints became available for testing. Now, with one week before release, I returned to PTR to check if it was fixed, and it’s still there.
BE WARNED: As soon as the patch goes live, save full blueprints for both your houses! If you don’t and this bug hits you, you can lose your entire work with no way to revert it!
I hastily made a low-effort video showing the bug, but since I can’t post videos here, I also made the same post in the /wowhousing community in Reddit. If you want to check it out, just search for this post’s title.
This happens if you have a blueprint of ONLY exterior or ONLY interior. Having a full blueprint (exterior AND interior) and applying it entirely won’t cause this bug. Also, I didn’t encounter issues with room-only blueprints.
If you import an exterior blueprint, and then activate Edit Mode while on your interior, almost ALL your interior decor will be instantly removed, leaving your interior empty (only the rooms will remain).
Plus, if you import an interior blueprint, then activate Edit Mode while on your exterior, almost ALL your exterior decor will be instantly removed, leaving your exterior empty (only the house itself will remain).
[WoW Weekly: Curse of Ula'tek, Twitch Drops, Decor Duels, WoW Portal Room, and More!] Each week brings you adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
Hello. We’d like to confirm that yes, we’ve recently had a recurring issue with hardware at a partner facility that serves the game for many realms in this region. Specifically, we’ve had some realms for Midnight, Classic Era, and Mists of Pandaria that went offline three times: Sunday, August 2 …
[Twitch Drop: Get the Ensemble: Sorcerer's Grassy Garb Transmog August 11!] Watch any eligible World of Warcraft stream on Twitch.tv from August 11 at 10:00 am PDT until September 8, at 10:00 am PDT to claim the Ensemble: Sorcerer's Grassy Garb transmog. View Full Article
Venture beyond the mists of the Coiled Isle as the fog lifts from the island off Zul’Aman’s eastern coast. Join Zul’jarra in her pursuit of Zul’jan while exploring the Vaults of Atal’Utek, facing Curse Surges, unlocking the powers of the Altar of Corrosion, and discovering the treasures hidden within the isle’s cursed waters.
[Curse of Ula'tek Content Update Notes] Read all the changes that are coming in the Curse of Ula'tek content update. View Full Article
[Curse of Ula’tek: Link Your Battle.net Account to Discord] With the Curse of Ula’tek content update, players can link their Battle.net and Discord accounts to chat and collaborate with their guild no matter where they are. View Full Article
In this post, we’ll update the score required to earn the Umbral Champion and Umbral Hero titles for Midnight Season 1. As a reminder, the Umbral Champion title will go to all players who end Midnight Mythic+ Season 1 with a Mythic+ Rating in the top 1% in each region, and the Umbral Hero title will go to players who make the top 0.1%.
3949
4207
Good luck!
The current Burning Crusade Classic Anniversary PvP season is coming to an end.
In this region, Season 2 will end at 10:00 p.m. PDT on Monday, August 17. (1:00 a.m. EDT Tuesday, August 18)
Burning Crusade PvP Season 3 will start with the weekly reset on Tuesday, September 1. At that time, Season 2 rewards will be distributed.
Have a good fight to the finish!
Starting tomorrow, Tuesday August 4 at, at 1:00 p.m. PDT (4:00 p.m. EDT), all housing dye items will be temporarily adjusted to become Warbound. This will not change how the items are created or used or purchased on the Auction House, but it will prevent players from posting any new housing dye auctions.
Our goal is to ensure that no housing dyes are up for sale on the Auction House during the deployment of the Curse of Ula’tek content update, to alleviate issues with the upcoming dye conversion.
After the Curse of Ula’tek content update goes live and all existing housing dye and housing dye pigment items are converted to the new housing dye items, players will once again be able to freely trade, sell, or auction the new housing dye items.
We appreciate your patience as we prepare for this changeover.
[Keep Track of Potions, Trinkets and More with New User Interface Updates] Curse of Ula’tek brings new user interface updates to help you keep track of cooldowns, consumables, and key combat information. Track potions and trinkets in the Cooldown Manager, ping key spell and health information to you…
With the Curse of Ula’tek content update on the horizon, we’ve prepared an outline of details players may want to know about the end of Season 1 and the beginning of Season 2.
Here’s a rundown of the entire content update.
As in previous seasons, Midnight Season 1 competitive PvP will end at 10:00 p.m. (22:00) the night before patch maintenance begins in each region. Season 1 Mythic+ dungeons will remain available, and achievements such as Cutting Edge and Ahead of the Curve can be obtained, until maintenance begins. When realms go into maintenance the week of August 11, Mythic+ and PvP percentile cutoffs will be calculated. When the game comes back online with the Curse of Ula’tek update, Midnight Season 2 will be underway in a pre-season state, with certain content and rewards not yet available.
During the pre-season week, Delve difficulties 1-11 will be available, along with the “?” Nemesis difficulty. Bountiful Delves do not appear during the pre-season, and the maximum tier of rewards available from Delves will be Adventurer 3/6 gear and Veteran Crests.
New outdoor features such as Curse Surges and Vaults of Atal’Utek are available during the pre-season. Pinnacle Caches drop Season 2 Veteran gear and appear during the pre-season week. Hard Prey is available during the pre-season and drops Season 2 Veteran gear.
[WoW Weekly: Curse of Ula'tek, Midnight Season 2, August Trading Post, and More!] Each week brings adventurous discovery and fresh rewards—be sure to check in to learn what awaits you in Azeroth. View Full Article
[WoW Weekly: Curse of Ula'tek, Midnight Season 2, August Trading Post, and More!] Each week brings adventurous discovery and fresh rewards—be sure to check in to learn what awaits you in Azeroth. View Full Article
[World of Warcraft: Midnight Comic, “Legacy of Rage”] Zul’jan finds himself caught between his people’s fading legacy and the dangerous temptation of ancient power. As memories of his childhood clash with the harsh realities of the present, Zul’jan is guided down this new path by a mysterious mentor…
[Stream and Listen to the World of Warcraft: Azeroth Housing Soundtrack] Take a piece of your home in Azeroth wherever you go and immerse yourself in the sounds of the Azeroth Housing Soundtrack, inspired by the places and spaces adventurers call home. View Full Article
Cross from desktop to tabletop with D&D: World of Warcraft. Build your character, gather your party, and craft your story in Azeroth with new species, subclasses, dungeons, and the iconic Icecrown Citadel raid to plunder for rewards. Purchase D&D: World of Warcraft Bundles for an epic haul of treasures to start your adventures off on the right path.
[Get Ready for a Showdown in August’s Trading Post] August’s Trading Post sets the stage for a showdown, with black and white offerings ready to give your collection a bold, lawless look. Complete activities to earn Trader’s Tender, fill your Traveler’s Log, and ride off with the Ensemble: Midnight …
[Get Ready for a Showdown in August’s Trading Post] August’s Trading Post sets the stage for a showdown, with black and white offerings ready to give your collection a bold, lawless look. Complete activities to earn Trader’s Tender, fill your Traveler’s Log, and ride off with the Ensemble: Midnight …
[Step Into Lairs and Face the Foes Inside] Rally your allies and face legendary foes on your own terms in a new evolution of World Bosses that places them in instanced encounters with scaling difficulty up to Mythic (15-25), making it easier than ever to gather your allies and earn epic loot without…
[Curse of Ula’tek Goes Live August 11! Journey to the Coiled Isle.] Continue the Midnight campaign as the Curse of Ula’tek content update opens the way to the Coiled Isle, where venomous foes, cursed waters, and long-buried secrets await. Take on new adventures, including the Venomous Abyss raid, Al…
[The Shadows Deepen: Midnight Season 2 Begins August 18] Steel your resolve, gather your allies, and descend into the darkness in Midnight Season 2. Brave the Venomous Abyss, conquer the new Mythic+ rotation, prove your mettle in PvP, delve deeper for dangerous rewards, and stalk deadly new Prey acr…
[Curse of Ula’tek: The Venomous Abyss Raid Goes Live August 18] Descend into the Venomous Abyss and confront Ula’tek within the inner sanctum of her lair. Awakened by Zul’jan’s actions, this ancient creature of hatred, corruption, and venom waits at the heart of a new eight-boss raid dungeon, where …
On Friday at about 12:30 p.m. PDT, we deployed this hotfix: Fixed a bug that caused the Dance of Midnight Apex talent ranks 2 and 3 to incorrectly increase damage taken. They now decrease damage taken, as intended. This will appear in our next hotfixes update.
Greetings!
[WoW Weekly: Classic Anniversary Edition, Decor Duels, WoW Portal Room, and More!] Each week greets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
[The Clock is Ticking on Midnight Season 1 Achievements and Rewards] With Season 2 on the horizon, now is the time to finish any remaining Season 1 goals. The following Feats of Strength, achievements, and rewards will no longer be available once the season ends, so gather your allies, make your fin…
On July 21, three Classic Hardcore realms in North America were impacted by a malicious DDoS attack, resulting in the deaths of some player-characters.
Today, we’ve restored the dead player-characters who were lost during the DDoS timeframe and remained on their Hardcore realm.
Restorations are now complete. Players who fit the above criteria should be able to log back into their character on the Hardcore realm.
Thank you!
As we mentioned, we internally monitored and confirmed a recent incident in which a World of Warcraft group gained an unfair advantage by abuse of access to development-only spells on a live realm. Our tools confirmed what was also surfaced in community discussions, and we have investigated the incident carefully. We can confirm that this was the action of a single Blizzard employee, in violation of our Code of Conduct. This employee is no longer with the company effective immediately. We are also taking action against the player accounts that were complicit in this violation.
It has always been the case that a small number of Blizzard employees can use developer tools and spells on live servers: this lets us test and make urgent fixes to the live game when they’re needed. Every use of these internal spells and commands on live realms is logged and shared with our Platform Security team to help ensure that the occasional use of this access is warranted. The use of development tools for anything other than development work is against company policy. It’s because of the process we have in place around use of these tools that we’re confident this incident was isolated to one individual.
We want to thank those of you in the WoW community who reached out with information and real concern for the integrity of the game, as well as the community sites that are also working to remove the results of this violation from their records. When your findings line up with ours, it helps confirm that our own tools are catching what they should, and we’re grateful for the way we work alongside you all to protect the game and each other.
Greetings!
The raid testing schedule is very fluid and subject to the realities of a test environment. There’s the possibility of having to change the time of a testing session, change the bosses being tested, or cancel a test entirely due to bugs, server hardware issues, etc.
Multiple vendors are set up on the PTR in Silvermoon City, Stormwind and Orgrimmar to allow players to quickly and easily test out end-game content (Profession Vendors and Trainers, Class Set Vendors, PvP Gear Vendors, and Trinket Vendors).
Keep an eye on the PTR forum for the encounter feedback threads and the latest information. Thank you in advance for testing and providing feedback.
The final boss in the Venomous Abyss will not be available for testing.
[BCC Anniversary Edition: Black Temple Arrives August 27] Illidan Stormrage has claimed the Black Temple as his fortress and is amassing an army of fel warriors in his pursuit of power. Prepare to infiltrate the Black Temple and face the Betrayer in Burning Crusade Classic Anniversary on August 27! …
BlizzCon 2026 is just around the corner and you can join the celebration of all things World of Warcraft with the World of Warcraft BlizzCon® Bundle. You’ll get three digital in-game goodies including a new mount, new transmog ensemble, and Housing decor item to place in your home.
According to wowhead, reddit and others a game master intervened in a +23 NPX and ported himself into the dungeon to kill some trash for the group who finished the last boss under %. The group is friends with the GM and were in VC at the time and asked for him to do them a solid.
All the details on wowhead, but this is wild. We can’t even get real people to respond to tickets but a GM has the time and ability to cheat in a M+ for his buddies?
Alleged Cheating in +23 Nexus Point Xe’nas Log - Wowhead News
Blizz, you cannot remain silent on this.
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at healer balance and Demon Hunter survivability in PvP.
Player versus Player
Demon Hunter Developers’ notes: Both Devourer and Havoc Demon Hunters have been more difficult to land kills against than intended. We’re reducing the potency of shared mitigation effects that are contributing to their survival. Demon Muzzle now reduces magic damage taken by 5% in PvP combat (was 15%). Glimpse now reduces damage taken by 25% (was 35%) while airborne after using Vengeful Retreat.
Developers’ notes: Both Devourer and Havoc Demon Hunters have been more difficult to land kills against than intended. We’re reducing the potency of shared mitigation effects that are contributing to their survival.
Demon Muzzle now reduces magic damage taken by 5% in PvP combat (was 15%).
Glimpse now reduces damage taken by 25% (was 35%) while airborne after using Vengeful Retreat.
Update July 17
Raid Frames Added interface options for Raid Frames to select health bar color and background color. Added interface options for Raid Frames to show or hide dispellable debuff indicators (default: off). Edit Mode: Added Layout Template, Opacity, and Aura Icon Size options to Raid Frames Edit Mode: Fixed a bug where some aura icons would appear larger in the Edit Mode Raid Frame preview.
Added interface options for Raid Frames to select health bar color and background color.
Added interface options for Raid Frames to show or hide dispellable debuff indicators (default: off).
Greetings!
Hello,
Please share any feedback you have about your experience in The Tidebound Grotto (Mythic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Hello,
Please share any feedback you have about your experience in The Tidebound Grotto (Heroic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Hello,
We will be testing the following raid encounters on Friday, July 17th.
Unlike our normal raid testing, players will be required to make their way to the entrance of the instance. The entrance to the instance is south of Tokka’s Landing on The Coiled Isle, the new zone introduced in The Curse of Ula’tek update.
Nymrissa Wavecaller (Heroic) – 13:00 PDT (16:00 EDT, 22:00 CEST)
Nymrissa Wavecaller (Heroic) – 13:00 PDT (16:00 EDT, 22:00 CEST)
Nymrissa Wavecaller (Mythic) – 14:00 PDT (17:00 EDT, 23:00 CEST)
With hotfixes to the PTR that are now deployed, today we’ve made the following updates to healers in Curse of Ula’tek.
Restoration Abundance increases critical chance of Regrowth by 60% (was 50%) and reduces cost by 60% (was 50%). Regrowth healing increased by 25%.
Abundance increases critical chance of Regrowth by 60% (was 50%) and reduces cost by 60% (was 50%).
Regrowth healing increased by 25%.
With hotfixes that are now live, we’ve fixed the bug causing this to persist outside of Naigtal. The extra action button should now only appear for you if you’re in Naigtal.
[Catch the Drift with a 6-Month Subscription] Take wing through your World of Warcraft® adventures astride the woolly Sunflare Driftmoth Skyriding mount, with the Sunflutter Driftmoth pet playfully fluttering by your side. View Full Article
During this week of PTR testing I did this dungeon 7 times. I think there some issues with the difficulty as well as issues with the pacing of the dungeon. I think its about one key level harder than the other keys on the PTR. Now this could change but, pugs were struggling on this on PTR and I expect it to be a menace on live for more casual players. I know two title level teams that are not pushing next season in part because of this dungeon.
Hopefully blizz makes it fun but I felt like I could give them ideas
Hello,
Please share any feedback you have about your experience in The Venomous Abyss (Normal) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Greetings!
Kings’ Rest
During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation. This NPC will now also appear at the beginning of each dungeon on Mythic difficulty who can teleport players back to a capital city.
Hello,
Please share any feedback you have about your experience in The Venomous Abyss (Mythic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Looking at players’ gear in Midnight Season 1, improved by upgrades, Voidcores, and powerful loot that became available in 12.0.7, we need to make sure that Season 2 is offering meaningful upgrades to players as they embark upon their journey through their preferred content.
Based on early PTR feedback, it’s clear that a 39-iLvl increase wasn’t quite enough to hit the mark there, so we’re shifting everything up 7 additional iLvls, making Season 2 rewards a 46-iLvl increase.
This update has been applied to the Curse of Ula’tek PTR today, and is now available for testing.
Based on your feedback, we’ve made some updates!
An all-new quest to introduce players to the space and the Altar of Corrosion.
A new flight network to mini-hubs within the vaults, so you can get from one end to another safely.
Movement and stealth abilities are now baseline—unlock upgraded versions at the Altar of Corrosion.
Flying as a ghost has been enabled in the area. No more long walks back to your corpse!
Greetings!
Midnight Season 2 dungeon testing continues on Thursday, July 2nd. We are making an adjustment to our Mythic+ testing schedule.
July 2nd - July 6th: Midnight Dungeons The Blinding Vale Den of Nalorakk Murder Row Voidscar Arena
July 2nd - July 6th: Midnight Dungeons
[WoW Weekly: Turbulent Timeways, Curse of Ula'tek, July Trading Post, and More!] Each week brings you a slew of adventures, fantastical discoveries, and fresh rewards—learn more about what awaits you in Azeroth. View Full Article
[Warcraft Short Story: “The Bitter Truth”] An unexpected meeting, meant to be diplomatic, places two longtime foes in a tense, drink-fueled standoff, where polite exchanges mask a long history of bloodshed and blame. As the conversation turns personal, both men are forced to confront the painful tru…
[Shape Your Destiny, and Your Mount, with the Stoneforged Sentinel] Forge a mount that’s uniquely yours. The Stoneforged Sentinel is ready to take shape with over 300,000 possible customization combinations, letting every champion tailor a distinct flying companion reflecting their own style. View …
Since the 12.0.5 content update, we’ve been building on your feedback with targeted improvements aimed at enhancing the play experience. Recent hotfixes along with Midnight: Revelations changes have already addressed some issues with rewards, looting, quest experience, and durability loss. More updates are planned in the Curse of Ula’tek content update, including account-wide user interface settings, Auction House improvements, a one-time Profession Knowledge reset, and fixes for common combat and travel issues.
Greetings!
Midnight Season 2 dungeon testing begins on Thursday, June 25th. Please note that this schedule may be adjusted.
June 25 - July 1: Altar of Fangs
July 2 - July 8: Midnight Dungeons The Blinding Vale Den of Nalorakk Murder Row Voidscar Arena
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at specs that are unperforming in group content.
In PvP, we’re continuing to improve underperforming specs, address over-performing specs, and adjust burst damage where specs have too much or too little.
Balance All damage increased by 4%.
All damage increased by 4%.
[July’s Trading Post Ignites a True-Blue Celebration] July’s Trading Post is taking on a brilliant blue streak, with fresh finds ready to add a bold splash of color to your collection. Complete activities to earn Trader’s Tender, fill your Traveler’s Log, and rocket away with the Bilgewater X-TREME …
We will be opening up The Tidebound Grotto for testing on World difficulty at 8pm Pacific Time for one hour. This is an instance with a single raid boss.
You can enter the instance by swimming down to the instance’s entrance near the Wreck of Gral’s Belly on The Coiled Isle, the new zone in the Curse of Ula’tek. Once outside the instance, approach the instance portal and select “World” difficulty from the UI.
Hello,
Please share any feedback you have about your experience in The Venomous Abyss (Heroic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Void-Touched Heroic Caches from Maren Silversong in Silvermoon City are now Warbound.
Rare enemies now drop twice as many crests as before.
Warp Riders and Blasktar Legion enemies can now drop Heroic Crests in the Heroic World Tier.
Dark Particles now drop in Val and Naigtal and stack to 1000.
Rare enemies can now drop Heroic items that are Warbound-until-equipped.
On Friday, June 26 at 3:00pm PDT (6:00pm EDT, 00:00 CEST), come join members of the World of Warcraft development team on the Nobundo PTR realm as we playtest the new Vaults of Atal’Utek feature being added in the Curse of Ula’tek update.
The Vaults of Atal’Utek provide a challenging play space that requires players to work together to defeat the forces of Ula’tek. Aid ancient Amani spirits in fighting back evil undead and Children of Ula’tek monsters, gathering the Corrosive Coins required to power up the Altar of Corrosion and gain permanent benefits to help you survive the Coiled Isle.
The playtest starts at 3:00pm PDT (6:00pm EDT, 00:00 CEST), but activities will be available nonstop within the Vaults of Atal’Utek so feel free to show up at any point!
Open the Battle.net App and select the WoW playscreen.
Open the Battle.net App and select the WoW playscreen.
We’ve been paying close attention to the discussion around the Midnight Season 2 dungeon pool. Some of that discussion has focused on returning dungeons with pain points from past seasons, and some has focused on the unique mechanics in the Midnight dungeons. That feedback is useful, and it lines up with the work we do internally when building a season. We want to take this opportunity to share more about how we choose dungeons, how we update them for Mythic+, and what we’ve already done for Midnight Season 2.
When we begin choosing dungeons for a Mythic+ season, the first thing we look at is which dungeons might fit the theme of the upcoming update. Sometimes that means reconnecting players with a story, character, or place that is relevant to the game’s current story. With L’ura threatening the Sunwell in March on Quel’danas, it was a great time to bring that character back and show the start of her relationship with Alleria in Seat of the Triumvirate. Other times, it is more about shared themes, like the connection between trolls, snakes, and the Curse of Ul’atek. Not every dungeon needs to point at the same story or tone, though. A dungeon like Ruby Life Pools can help the pool feel more varied by giving players a change of pace from the patch’s main themes, as can a dungeon like Skyreach from Midnight Season 1.
From there, we think about the shape of the full pool. Each dungeon should bring something distinct, whether that is its theme, layout, pacing, visual style, or mechanical identity. We want the season to feel varied from key to key, with a strong mix of different places, different problems to solve, and different reasons to be excited about each dungeon in the pool.
Selecting a dungeon for a new season is a big commitment. We need to believe that the dungeon can contribute to the goals of the season, but we also must commit to addressing aspects of the dungeon that didn’t play out well last time it was featured in a Mythic+ season.
[Tend Azeroth’s Fires—the Midsummer Fire Festival Burns Until July 5] Take part in firelit revelry and celebration dedicated to the hottest season of the year. The Midsummer Fire Festival sparks a variety of activities and ignites rewards to light up Azeroth’s summer. View Full Article
[WoW Weekly: Revelations Comes to Midnight, Twitch Drops, and More!] Each week brings you adventures, discovery, and fresh rewards—learn more about what awaits you in Azeroth. View Full Article
This is the story of how we got to the Dye Update in Curse of Ula’tek, streamlining dye crafting, reducing bag space requirements, fixing unintended color changes, and adding a bunch of new colors to use with all dyeable decor.
“These colors don’t match,” many players said after 12.0.5’s release. “This Obsidium Black isn’t as black. This Mesquite Brown isn’t as brown.”
We agreed, so we got to work.
Here’s how we got from those comments to the Dye Update that’s coming in Curse of Ula’tek.
When we were first building Housing, we knew we wanted crafting to be a significant part of decor collection. Crafting is a part of WoW and has been since the very beginning, and one of the core philosophies in Housing’s rewards design was “as if it had always been there”, which is how we got to putting all those retroactive rewards on old quests and achievements and added decor rewards to all those old gameplay bits. Dyes seemed a natural fit here as well, so all 62 colors became recipes that both alchemists and scribes could make.
We are currently able to repeat Sporefall. My guild plans to do this with a small group and then a large group, back to back.
Blizzard has not made a statement if this is intended or not, and there are articles coming out now saying this is an exploit that has resulted in account suspensions.
I see no topics here about account bannings or the like.
Blizzard should be required to make a clear post/statement about this current functionality and if it is indeed an exploit, and which part of the function is the exploit. -Is it solely the multiple Bonus Rolls similar to Heroic? -Is it the ability to kill the boss multiple times? -Is it both?
Has anyone been banned/suspended for doing this? Has Blizzard made a statement that I cannot find?
Join community manager Bethany “Linxy” Hudson as she sits down with lead quest designer Rachel Vought and senior software engineer Taylor Garcia in the latest WoWCast. They’ll take you through some of what’s to come in the next Midnight content update—Curse of Ula’tek.
Join community manager Bethany “Linxy” Hudson as she sits down with lead quest designer Rachel Vought and senior software engineer Taylor Garcia in the latest WoWCast. They’ll take you through some of what’s to come in the next Midnight content update—Curse of Ula’tek.
Please continue the conversation in the other post location. This post was created in error by the system. Watch and Learn About The Curse of Ula’tek in the Latest WoWCast
[Link Your Battle.net Account to Discord in the Curse of Ula’tek Content Update] With the release of the Curse of Ula’tek content update, players will be able to link their Battle.net and Discord accounts to chat and collaborate with their guild no matter where they are. View Full Article
We’ve identified an issue with the Cooldown Manager where certain buffs and debuffs aren’t tracking properly for friendly and enemy players. We’re working on fixing the issues and will update this thread after the fix is live in-game.
Thanks for the reports! There is a fix on the way for the Grand Magister tagging issue.
With scheduled realm maintenance tomorrow, we’ll make the following changes.
March on Quel’Danas Midnight Falls Glimmering damage reduced by 20% on Mythic difficulty. Reduced the spread of Midnight Crystals and Dusk Crystals. Starsplinter can no longer target a player twice at the same time. Criticality cast time increased to 4 seconds (was 3 seconds). Dawn Crystals now begin pulsing Radiance after 6 seconds on Heroic and Mythic difficulties (was 5 seconds). Dark Constellation cast time increased to 3 seconds on Mythic difficulty (was 2.5 seconds). Dark Constellations now spawn further from Light Siphons. Radiance damage reduced by 50% on Heroic difficulty. Tears of L’ura now spawn 1 soak on Heroic difficulty (was 2). Resonance no longer triggers Tears of L’ura.
Midnight Falls Glimmering damage reduced by 20% on Mythic difficulty. Reduced the spread of Midnight Crystals and Dusk Crystals. Starsplinter can no longer target a player twice at the same time. Criticality cast time increased to 4 seconds (was 3 seconds). Dawn Crystals now begin pulsing Radiance after 6 seconds on Heroic and Mythic difficulties (was 5 seconds). Dark Constellation cast time increased to 3 seconds on Mythic difficulty (was 2.5 seconds). Dark Constellations now spawn further from Light Siphons. Radiance damage reduced by 50% on Heroic difficulty. Tears of L’ura now spawn 1 soak on Heroic difficulty (was 2). Resonance no longer triggers Tears of L’ura.
Glimmering damage reduced by 20% on Mythic difficulty.
Reduced the spread of Midnight Crystals and Dusk Crystals.
[Revelations Content Update Notes] Read all the changes that are coming in the Revelations content update. View Full Article
[Twitch Drop: Get the Cuddly Cotton Candy Grrgle Housing Decor Item June 16!] Watch any eligible World of Warcraft stream on Twitch.tv from June 16 at 10:00 am PDT until July 14 at 10:00 am PDT to claim the Cuddly Cotton Candy Grrgle Housing decor item. View Full Article
Was pretty close to leveling when I froze my XP last night at lvl 50, did a bunch of incursions without gaining xp.
Logged in this morning, turned in an incursion quest I forgot to the night before and leveled.
None of this is Blizzard’s fault…I should’ve realized the XP bar when I logged in this morning.
But why oh why is the XP freeze not frozen until you manually turn it back on like every other implementation of XP freezing that Blizzard has ever put out?
Edit: went back to the NPC and nowhere does it say you’ll have to do this every daily reset. would be a good disclaimer for others that might overlook it
New Season 3 Celestial Dungeons will become available with weekly resets in each region on Tuesday, June 16.
New Enemy Buffs Glory to the True Horde: Creatures in the Celestial Dungeons will have their Damage and Health increased. Kor’kron Banners: Banners are now planted throughout the dungeons that empower nearby enemies. Periodically, a boss is influenced by Garrosh Hellscream, and will use an ability based on one of his loyal followers from the Siege of Orgrimmar Raid. General Nazgrim, Wavebinder Kardis, and Siegecrafter Blackfuse have answered Garrosh’s call to arms.
Glory to the True Horde: Creatures in the Celestial Dungeons will have their Damage and Health increased.
Kor’kron Banners: Banners are now planted throughout the dungeons that empower nearby enemies.
Periodically, a boss is influenced by Garrosh Hellscream, and will use an ability based on one of his loyal followers from the Siege of Orgrimmar Raid. General Nazgrim, Wavebinder Kardis, and Siegecrafter Blackfuse have answered Garrosh’s call to arms.
[WoW Weekly: Midnight, Mists of Pandaria Classic, Turbulent Timeways, and More!] Each week brings you adventures, discovery, and fresh rewards—learn more about what awaits you in Azeroth. View Full Article
Hi there, I am getting the “No realms currently available (WOW51900309)” error when trying to log into MoP Classic after the SoO patch that just went live, last night. Earlier in the day before the maintenance, I logged in just fine. While I was getting this error in MoP Classic, I was able to log into Retail just fine. On version 5.5.4.67969
With a hotfix that went live about ten minutes ago, we’ve reduced Transmog outfix and slot gold costs by 90%. Thank you for your patience and understanding.
We’ve identified an issue that is causing this for some players in this region only. This issue has had the following impacts: Players can’t buy replacement cloaks Players can’t pick up legendary quests or campaign quests The new Brawler’s Guild is inactive It’s looking like we’re going to fix t…
[Travel to Val and Naigtal to Quell Leaders of the Void] Join the Illidari demon hunters and the Army of the Light to venture into two new locations—Val and Naigtal—to cut off the threat of the Void and their leaders at the source. You’ll undertake new World Quests, defeat rare enemies, take part in…
[Soar Through Turbulent Timeways June 30 to August 11] Once more, the Bronze Dragonflight has discovered growing disturbances in the timeways as several rapidly intersect our own. Turbulent Timeways returns with new rewards, including a new mount—Spawn of Vyranoth—and six Dragonflight dungeons in th…
Why was this not even on the PTR? Saving transmog sets in this new system costs over 3x as much in most cases. Just checked and it was 1480g to save 1 set. I’m looking at 10s of thousands of gold to interact with this system on my characters (which all have multiple sets). I get that the system allows you to save them all and change to them at will, but that amount of gold in MoP compared to retail is actually unacceptable
[Mists of Pandaria Classic: Siege of Orgrimmar Raid Unlocks June 4] Garrosh Hellscream’s arrogance has brought ruin to the Vale of Eternal Blossoms. Champions of the Alliance and the Horde must march on his capital and bring the ruthless Warchief’s reign to an end. View Full Article
With today’s maintenance, we’ve implemented a hotfix to the Arena user interface. Following an Arena match, the user interface now displays the pre-match Matchmaking Ratings (MMR) for each team. Our goal here is to provide more information, so that players can better contextualize their changing …
[The AWC and MDI Season 1 Finals are here!] The final competitions of AWC & MDI Season 1 commence. Which teams will advance to compete at BlizzCon 2026? View Full Article
We’ve decided to keep the Siege of Orgrimmar Raid available on the PTR so we can continue diagnosing and fixing bugs. We’re especially focusing on diagnosing issues with the crash on Blackfuse and Malkorok’s abilities. Thank you for your participation and feedback!
[WoW Weekly: Omnium Folio in Midnight, June Trading Post, WoW Ambassadors, and More!] Each week meets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
[Take a Midsummer Stroll Over to the June Trading Post] The June Trading Post burns bright with a selection of An’she-inspired items. Complete activities to earn Trader’s Tender and unlock this month’s offerings. Fill your Traveler’s Log to claim the Flame-Painted Sun Roc mount. View Full Article
[Add the Omnium Folio to Your Library of Tools Against the Void] Unlock the reawakened Sunstrider Omnium and wield the Omnium Folio, a runic ledger available in the Midnight: Revelations content update, then take part in weekly activities to imbue runes and unlock its full potential in the fight aga…
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at Hero Talents that are unperforming in various types of content.
In PvP combat, we’re continuing to improve underperforming specs, address over- and under-performing specs, and either increase or reduce burst damage for specs that need it or have a bit too much.
DEMON HUNTER Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity. Havoc Death Sweep damage increased by 10%. Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance. Aldrachi Reaver: Reaver’s Glaive damage increased by 15%. Aldrachi Reaver: Warblade’s Hunger damage increased by 55%. Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%). Vengeance Aldrachi Reaver: Reaver’s Glaive damage increased by 30%. Aldrachi Reaver: Warblade’s Hunger damage increased by 55%. Aldrachi Reaver: Wounded Quarry now deals 25% of Physical damage to the target of your Reaver’s Mark (was 20%).
Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity.
Havoc Death Sweep damage increased by 10%. Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance. Aldrachi Reaver: Reaver’s Glaive damage increased by 15%. Aldrachi Reaver: Warblade’s Hunger damage increased by 55%. Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%).
[WoW Weekly: Fungarian Mischief Looms in Midnight, and More Matches in MDI!] Each week greets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
Hello, Please share any feedback you have about your experience in Heroic Sporefall in this thread. Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback. Thank you for spending your time to test…
[Prepare to Face Rotmire in the Sporefall Raid] In the Midnight: Revelations content update, we’re introducing a new single-boss raid located in Harandar. You’ll face the fungal giant Rotmire in Raid Finder, Normal, Heroic, and Mythic difficulties. Players can also undertake Mythic difficulty in fle…
With weekly maintenance today, the caps on upgrade crests have been removed. This and other changes will appear in the Hotfixes Update later today.
With scheduled realm maintenance tomorrow, we’ll make the following changes.
March on Quel’Danas
Midnight Falls Heaven’s Glaives maximum duration reduced to 1 minute (was 2 minutes). Reduced the spread of Midnight Crystals on Mythic difficulty. Starsplinter initial damage reduced by 20% on Mythic difficulty. Criticality damage reduced by 20%.
Heaven’s Glaives maximum duration reduced to 1 minute (was 2 minutes).
Reduced the spread of Midnight Crystals on Mythic difficulty.
The Hall of Fame for March on Quel’Danas is now full! Congratulations to all guilds who reached this place in the history of World of Warcraft. As a reminder, the Hall of Fame will close with weekly resets tomorrow, so if your guild is close to finishing, you have a few more hours to complete the r…
[WoW Weekly: Classic Anniversary, WoW Ambassadors Discord, Mists of Pandaria Classic, and More!] Each week meets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
We determined that crafted items that were in the process of being recrafted or in a mailbox at the time of the original hotfix could not be targeted by that fix. A second hotfix that does not have this limitation is currently in the process of being deployed, and impacted items should be upgradabl…
Hello,
Please share any feedback you have about your experience in Mythic Sporefall in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid (15-25), and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
Mists of Pandaria Classic PvP Season 13 will end at 10:00 p.m. PDT on Monday, May 25. Season 13 Rewards will be distributed with the weekly reset on June 9.
Later in the day tomorrow, May 13, we intend to deploy hotfixes to adjust Ascendant Voidshard drop rates. Our goal with these changes is not to slow down acquisition rates overall, but to better align the value of Voidshards as a reward with the activities players are participating in.
Heroic and Mythic raid kills.
Mythic+ 10 or higher completions, with no cap.
Delve Tier 11 bountiful chests.
Nightmare Prey Champion gear boxes.
[Mists of Pandaria Classic: The Siege of Orgrimmar Update Arrives June 2] Azeroth's heroes have stood against the Thunder King, yet a darker storm now gathers in Garrosh Hellscream. With the Vale of Eternal Blossoms corrupted and Orgrimmar in chaos, the Warchief must be stopped before all are dragge…
Introducing Roofus, an industrious builder and lovable new companion pet ready to accompany you on all your adventures in both Mists of Pandaria Classic and modern World of Warcraft. By purchasing The Roofus Pack, you’ll be supporting Habitat for Humanity, an organization that has helped provide housing and shelter for more than 65 million people across the globe.
Our recent adjustments to Guardian have made the Elune’s Chosen build stronger than intended. We’re going to take steps to bring this back in line with realm restarts during scheduled weekly maintenance this week.
Guardian Thrash direct damage reduced by 25%. Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
Thrash direct damage reduced by 25%.
Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
We’re deploying some tuning for tanks with scheduled weekly maintenance, as we feel that tanking has fallen behind our intentions for keeping up with the incoming damage in Mythic+. We’re focusing on two goals.
Increase passive mitigation to broadly reduce damage for tank specs that underperform in higher keys.
Increase uptime and effectiveness on some cooldowns. This should help underperforming specs to better cover periods of heavy damage.
We’re hopeful that these changes will help bridge the gap between tank specs, and we will continue to monitor and tune as necessary.
Death Knight Blood Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing. Dancing Rune Weapon grants 25% Parry (was 20%). Blood Fortification grants 40% Stamina (was 35%). Improved Death Strike healing increased to 15% (was 5%). Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds). Dance of Midnight chance to proc increased to 12.5% (was 10%).
[Wow Weekly: Last Chance to Adopt Roofus, Tune in for MDI This Weekend, and More!] This week, purchase The Roofus Pack to support Habitat for Humanity before it's too late, the Groups Stage begins this weekend as Mythic Dungeon International sets off on the road to BlizzCon, and save up to 50% on Bu…
Well this is a fun bug, and it’s so weird I don’t know if I can explain it right. I haven’t seen this one posted anywhere. I somehow manage to find the weirdest stupid bugs!
I decided to redo my library, which is made in an empty stairwell, and figured I’d attach a second empty stairwell (with a closet inbetween to avoid the known bug) on the 2nd floor of the existing library. That way if nothing I did was better than what I had, I could just keep the existing, and having it so close to the existing library made it easy to move elements I wanted to keep.
Since you know, we don’t have a save option yet.
So I got to the point where I knew I’d keep the new library, and set to moving all the attached rooms so I could delete the exiting library and put the new into place.
It all went exactly as I planned, I got almost everything put back into place, until I went to put one of the closets on the second floor (which is part of a window scene).
There is no second floor, it’s a blank void, and it shows there’s a third floor, but there’s nothing there.
The Siege of Orgrimmar will be available for raid testing on the MoP Classic PTR this weekend. May 8 at 10:00 a.m. PDT - May 11 at 8:00 a.m. Thank you for testing with us!
[Save up to 50% on Burning Crusade Classic Anniversary Packs and Services] Save on Outland Epic and Heroic Packs, Level 58 Character Boosts, and Classic Name Changes through May 18, 2026. View Full Article
[The Mythic Dungeon International Returns!] The Mythic Dungeon International celebrates its homecoming in the first season of Midnight, starting on May 8! View Full Article
With scheduled weekly maintenance in each region, we’ll make the following adjustments.
The Voidspire Crown of the Cosmos Alleria health reduced by 5% in Mythic difficulty. Alleria’s berserk timer increased by 15 seconds in Mythic difficulty. Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty. Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty. Rift Simulacrum health reduced by 10% in Mythic difficulty. Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty. Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty. Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty. Voidstalker Sting targets 10% fewer players in Stage Three. Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
Crown of the Cosmos Alleria health reduced by 5% in Mythic difficulty. Alleria’s berserk timer increased by 15 seconds in Mythic difficulty. Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty. Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty. Rift Simulacrum health reduced by 10% in Mythic difficulty. Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty. Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty. Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty. Voidstalker Sting targets 10% fewer players in Stage Three. Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
Alleria health reduced by 5% in Mythic difficulty.
Alleria’s berserk timer increased by 15 seconds in Mythic difficulty.
As we’ve accumulated a few days of data and player feedback following the 12.0.5 update, we’re planning to make adjustments that address outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance in each region (on May 5 in this region).
Death Knight Frost All damage increased by 5%. Does not affect PvP combat. Unholy Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes. Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat. Graveyard damage reduced by 15%. Does not affect PvP combat. Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat. Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Ddoes not affect PvP combat. San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
Frost All damage increased by 5%. Does not affect PvP combat.
All damage increased by 5%. Does not affect PvP combat.
Unholy Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes. Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat. Graveyard damage reduced by 15%. Does not affect PvP combat. Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat. Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Ddoes not affect PvP combat. San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
[WoW Weekly: Classic Anniversary Edition, May's Trading Post, Children's Week, and More!] Each week meets you with adventurous discovery and fresh rewards—be sure to check in to learn more about what awaits you in Azeroth. View Full Article
In Housing, the floors are now reverting to the Folk Hardwood or Rugged Hardwood appearance, regardless of the setting, whenever the player logs out and back in, or leaves and comes back to the House.
This is similar to the “dark and light revert to medium” bug that afflicted Housing for months. (That one MIGHT be fixed as of today.)
[Azeroth Blossoms Anew: Choose Your Blooming Arboon Mount] Climb atop a Blooming Arboon Mount adorned in vibrant fuchsia or warm amber hues to carry you and the strength of the forest wherever they roam. View Full Article
[Take a First Look at the Midnight: Revelations Content Update] In the next content update, take the next step in thwarting the forces of the Void—hunting down their leaders and uncovering new sources of power. Players will also face a new single-boss raid in Sporefall and Turbulent Timeways returns…
[Get Decked Out with Gilnean Flair at May’s Trading Post] The Gray Skies of Gilneas won’t put a damper on your style when you visit the May Trading Post. Take part in a variety of activities to earn this month’s reward— get the Ensemble: Pyrewood Rebel Streetwear transmog set. View Full Article
[Get Decked Out with Gilnean Flair at May’s Trading Post] The Gray Skies of Gilneas won’t put a damper on your style when you visit the May Trading Post. Take part in a variety of activities to earn this month’s reward— get the Ensemble: Pyrewood Rebel Streetwear transmog set. View Full Article
[BCC Anniversary Edition: Overlords of Outland Arrives May 14] Lady Vashj and Kael'thas Sunstrider, the cunning overlords of Outland, have long served Illidan Stormrage, the Betrayer. Retake Outland on May 14, when Overlords of Outland launches globally on all realms at 3:00 PM PDT / 23:00 BST. Vie…
Algeth’ar Academy Timer increased 31 minutes (was 30 minutes).
Timer increased 31 minutes (was 30 minutes).
Maisara Caverns Muro’jin and Nekraxx Coordinated Assault damage reduced by 30%, and now ignores armor.
Muro’jin and Nekraxx Coordinated Assault damage reduced by 30%, and now ignores armor.
[Adventure with Orphans of Azeroth During Children's Week] Champion the orphaned when you give back to the children of Azeroth during Children's Week—take an orphan under your wing and show them what the hero's life is like! View Full Article
Hello!
We want to follow up on our previous post about issues we encountered with the new Voidforge bonus roll system. The Voidforge system is a brand new system using new tech that enables players to earn their desired myth track gear utilizing a bonus roll currency called Nebulous Voidcores to improve the player experience of gearing during Season 1 of Midnight.
What Happened?
We tested the system on our internal environment to make sure it was working as intended and fix issues, but there was a subtle bug we missed that we can now see was a result of a limitation in our internal test environment.
This new bonus roll system is intended to work like this: every time you use your Nebulous Voidcore on an additional piece of endgame loot, whether in Mythic+ Dungeons, Raids, Bountiful Delves, or Prey, it saves a record of the piece of loot and checks it off a list tied to your character, so that you shouldn’t receive the same piece of loot again. After we launched 12.0.5 (and before we fixed the bug), when players queued with other players into M+ dungeons, Bountiful Delves or Raids, it was possible for the roll data to sometimes save to the wrong database, leading to duplicate rolls.
How Could That Happen?
We’ve re-enabled Void Incursions (the major attack portion of Void Assaults) following the deployment of our fix for the issue, and we’re seeing good results.
Thank you for your patience, and good luck defending Zul’Aman!
We’ve discovered a new issue with Void Assault Incursions (the major attack), and while we investigate and design a fix for it, we’re disabling Incursions.
The Void Incursions should wind down and cease over the next hour or so, and we’ll re-enable them as soon as we’ve got a fix for the underlying issue.
Thank you!
We’ve received reports of some game instability occurring on the PTR, most notably when changing zones or during the Siegecrafter Blackfuse fight in the Siege of Orgrimmar raid. We are currently investigating the issue.
We’ll have another Siege of Orgrimmar raid playtest soon, for additional testing.
Thank you for helping us test the raid.
We have recently sent out a large hotfix to address the issues for Unholy that came with the 12.0.5 update. Part of this change was updating Festering Scythe to be a buff on the player that increases their disease tick rate instead of a debuff on the target. The underlying issue here was proving to be problematic for a number of reasons and we felt like this would be the safest approach for now.
We will continue to monitor any potential issues and we appreciate the patience and understanding.
Updated 12:15 p.m. PDT April 24
About an hour ago, we enabled the Midnight Keystone Myth Achievement, and it has been going out to players who qualified.
–
In the 12.0.5 patch, we’re introducing the new achievement Midnight Keystone Myth - Season One. This new achievement rewards a saddle that can be exchanged for a mount of your choice once you’ve attained a Mythic+ Rating of at least 3400 during Midnight Season 1.
At this time, we’re working to fix a bug with the new achievement and we’ve disabled it in this region (The Americas and Oceania).
We’re working to enable the achievement as soon as possible, and when the fix is deployed, all players who qualify will receive the achievement. Thank you for your patience!
[WoW Weekly: Midnight 12.0.5 Content Update, Twitch Drops, and Joyous Journeys!] Flex your muscle and push back against the Void in the Midnight 12.0.5 content update, Joyous Journeys are alive and well in Mists of Pandaria Classic, and get your Cuddly Pearl Grrgle Housing decor item when you catch …
The 12.0.5 patch launch was not up to our standards, and we know this disrupted your time and caused justified frustration.
Please join the conversation in this forum thread- A Message Regarding the 12.0.5 Launch
[A Message Regarding the 12.0.5 Launch] The 12.0.5 patch launch was not up to our standards, and we know this disrupted your time and caused justified frustration. View Full Article
With hotfixes that began rolling out a couple of hours ago and are now applicable in all instances, we’ve preliminarily addressed a bug in 12.0.5 where rolling on loot did not remove the received item from the pool for subsequent Bonus Rolls, which made it possible for players to receive the same item from a Bonus Roll.
It is now safe to roll on loot. Newly rolled items will now correctly remove the item from the bonus pool.
We’ll have more information to share tomorrow about this issue and the next steps we’re taking to remediate the situation for affected players.
Thank you very much for your feedback and understanding.
During our routine testing with realms offline to deploy the new patch, we discovered a critical bug in Housing that would cause unacceptable errors for some players.
Fixing this bug is a top priority for us, and while we work on it, we’ve decided to open realms on patch 12.0.5 with Housing and Neighborhoods disabled in this region (The Americas and Oceania).
Once we have a fix developed and tested, we will perform an additional brief maintenance in this region to bring Housing back online for everyone.
Thank you very much for your patience and understanding.
The current Burning Crusade Classic Anniversary PvP season is coming to an end.
In this region, Season 1 will end at 10:00 p.m. PDT on Monday, May 4. (1:00 a.m. EDT Tuesday, May 5)
Burning Crusade PvP Season 2 will start with the weekly reset on Tuesday, May 19. At that time, Season 1 rewards will be distributed.
Have a good fight to the finish!
The Hall of Fame for The Voidspire is now full, and we will close it for further entries with the next weekly reset (tomorrow) in each region. Congratulations to all who made it, and good luck to all of those who are pushing to complete The Voidspire in the next few hours!