/blue/class-tuning-incoming-june-30.txt

With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at specs that are unperforming in group content.

In PvP, we’re continuing to improve underperforming specs, address over-performing specs, and adjust burst damage where specs have too much or too little.

Classes

Druid

Balance All damage increased by 4%.

All damage increased by 4%.

Feral Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage. All damage increased by 3%. Does not apply to PvP combat. Melee auto-attack damage increased by 15%. Rip damage increased by 5%. Does not apply to PvP combat. Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat.

Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage.

All damage increased by 3%. Does not apply to PvP combat.

Melee auto-attack damage increased by 15%.

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