/blue/kings-rest-mythic-plus.txt

During this week of PTR testing I did this dungeon 7 times. I think there some issues with the difficulty as well as issues with the pacing of the dungeon. I think its about one key level harder than the other keys on the PTR. Now this could change but, pugs were struggling on this on PTR and I expect it to be a menace on live for more casual players. I know two title level teams that are not pushing next season in part because of this dungeon.

  • The 2nd boss trash is completely on rails. You have to do FIVE pulls in a row where you fight 1-3 mobs. It really drags on and DPS players hate this kind of thing. – FIX - make all four king packs active so that players may combine them as they choose. – FIX 2 - Make 2 of the king packs activate at the same time so its two sets of two instead of four separate pulls – FIX 3 - Reduce the health of these packs so its rapid fire killing fun
  • The Shaman’s Healing tide totem is stronger than a resto shaman on retail. Like a resto shaman tide totem is 3 min cd and this mob can summon one every 15 seconds that does MORE healing than a shaman lmao. – FIX 1 - Make the totem heal every 4 or 6 seconds instead of every 2 seconds. – FIX 2 - Make the totem a Healing STREAM totem instead of a TIDE totem. So it only heals a few mobs at a time. – FIX 3 - Put a cap so it can only spawn 2 totems before running out of energy. This would prevent packs living for 3 min and limit the amount of problems a low knowledge group faces

Hopefully blizz makes it fun but I felt like I could give them ideas

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