ptr
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[PTR]Retail

Midnight: Curse of Ula’tek 12.1 PTR Development Notes

NEW CAMPAIGN CHAPTERS

Continue the story of Zul’jan as the fog lifts from the island off the east coast of Zul’Aman. We’ll join Zul’jarra as she pursues him to bring her brother and others home to Zul’Aman. We’ll delve into a long-buried history of the Coiled Isle, learn more about what is locked away, and who was left behind.

THE COILED ISLE

Within the mountain on the Coiled Isle, you’ll undertake a variety of new activities as you explore this corrupted eco-system filled with poisonous waters and venomous foes.

Plunge into the Vaults of Atal’Utek primed for challenging group content and rotating public events. Taking part in these public events will ultimately build up to a boss fight.

[PTR]Retail

Neighborhoods and player houses will become available in next week’s build. BLUEPRINTS Blueprints let players save their housing creations to swap between or share them with other players! Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well. Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room. When importing, a list of all required rooms and decor will be shown, including the budget needed, what’s missing, and so on so players know what’s about to happen or what they need. Importing will also try to do the “right” thing for dyed items (using correctly dyed items, potentially dyeing items, but NOT replacing already dyed items, etc). Players can have up to 50 “save slots” for their different layouts, as well as 10 additional ones for “auto-saves”. Auto-saves are automatically created when importing a Blueprint so players can easily revert. Players now have an additional house permission called “Export” that defaults to no one. Other players visiting a house where they pass this permission can choose to import into their own save slots. Blueprint codes can be linked in chat and inspected there as well. Blueprints can be reported. A Reset button has also been added that will reset the whole house or just the interior or exterior if someone wants to start over from scratch. PETS Pet Beds allow players to show off their pets both in and outside their house. Players can place up to 10 beds inside and up to 5 beds outside. Once a bed is placed, players can select a pet to make its home there. Indoor pets can be set to either Stationary or Roaming while pets placed outdoors are only Stationary for the time being. A small number of pets are unavailable to be placed for a variety of reasons. ENDEAVORS There are 4 new Endeavors: Knock-off Amani (this is the featured Endeavor with the release of Curse of Ula’tek) Griftah and his travelling troupe of traders would like to visit the neighborhood to trade their “traditional Amani goods”. It’s fairly obvious that these are not original Amani items, however the neighborhood residents are interested nonetheless. Every Bakar Has Its Day Residents of the neighborhood love their pets, but they could use some help training them. The centaurs of the Ohn’ahran Plains have very strong bonds with their bakar and they may be willing to pass on some training tips. Candle Culture Strange wax deposits have started to appear in the neighborhood. Who better to find a use than the Kobolds of the Ringing Deeps? Seek their counsel on illumination. Vacation Season The Tortollans are a worldly folk. So worldly, in fact, that they need no introduction to your neighborhood–they’ve been vacationing here long before you put down your roots! Share in their recreational wisdom. Players may notice new things in their Neighborhood based on the Endeavors that have been completed, both old and new. DYE UPDATES Dye crafting has been streamlined, considerably freeing up bag space taken up by dyes. New dye colors have been added, including those that replicate the darker appearances from before 12.0.5. More information can be found in the I Bet You’re Dyeing to Hear About This thread. HOUSES Houses can now reach level 12, unlocking increased limits, large exteriors, and more. Players can now move the entry room anywhere in the house, including other floors! Finally, basement dreams can be realized! UI Two new categories have been added for decor: Vines and Hanging Plants Pet Beds Removed an extra pop-up when deleting a room with no Decor in it.

Neighborhoods and player houses will become available in next week’s build.

BLUEPRINTS Blueprints let players save their housing creations to swap between or share them with other players! Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well. Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room. When importing, a list of all required rooms and decor will be shown, including the budget needed, what’s missing, and so on so players know what’s about to happen or what they need. Importing will also try to do the “right” thing for dyed items (using correctly dyed items, potentially dyeing items, but NOT replacing already dyed items, etc). Players can have up to 50 “save slots” for their different layouts, as well as 10 additional ones for “auto-saves”. Auto-saves are automatically created when importing a Blueprint so players can easily revert. Players now have an additional house permission called “Export” that defaults to no one. Other players visiting a house where they pass this permission can choose to import into their own save slots. Blueprint codes can be linked in chat and inspected there as well. Blueprints can be reported. A Reset button has also been added that will reset the whole house or just the interior or exterior if someone wants to start over from scratch.

Blueprints let players save their housing creations to swap between or share them with other players!

Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well.

Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room.

[PTR]TBC Classic

The Burning Crusade Classic 2.5.6 Public Test Realm (PTR) is now open for testing. Version 2.5.6 includes only updates to service systems, and has no impact on gameplay systems. If you create or maintain addons, we encourage you to hop onto this PTR and verify that your addons are functioning as e…

[PTR]Retail

Midnight: Revelations 12.0.7 PTR Development Notes

Take a look at what’s in the PTR this week.

Take a look at what’s in the PTR this week.

GET READY FOR A SHOWDOWN

Facing the forces of the Void in Void Assaults and Ritual Sites isn’t enough to stop their machinations. To cut the threat off at its source, you’ll need to hunt down the leaders behind these brutal attacks on Azeroth. Track them through a portal in Voidstorm leading to two new locations:

Naigtal: A fungal, arcane-rich world now occupied by an insidious ethereal faction known as the Hal’hadar.

[PTR]MoP Classic

Welcome to the Public Test Realm (PTR) for Mists of Pandaria Classic: Siege of Orgrimmar, patch 5.5.4.

Patch 5.5.4 will introduce several updates including the Timeless Isle zone, the Proving Grounds scenarios, the conclusion of the Legendary questline, new world bosses, updates to the Celestial Dungeons, and the Siege of Orgrimmar raid.

Please note that some of these features are not available for test yet, and will be added to the PTR over the next few weeks.

Now Available For Testing

New Zone: Timeless Isle

A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest. The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, toys, and much more. The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. You may encounter hidden treasure chests, rare and elite creatures, and events across the isle. You can also join the ranks of the Ordon, the faithful of Ordos, and gain the ability to engage in PvP with everyone - even your own faction!

[PTR]Retail

Hello everyone, We will be running a 1-hour test of Sporefall on the public test realm from 1-2pm Pacific Daylight Time (GMT-7) on Thursday, May 21st. During that time players will be able to enter the instance on Heroic difficulty and enjoy the entire raid experience. We hope to see you there.

[PTR]Retail

Hello everyone,

We will be running a 1-hour test of Sporefall on the public test realm from 1-2pm Pacific Daylight Time (GMT-7) on Thursday, May 14th. During that time players will be able to enter the instance on Mythic difficulty and enjoy the entire raid experience.

This will be our first test using the Flexible Raiding feature in Mythic difficulty, so we would benefit greatly from your participation and feedback.

[PTR]TBC Classic

Later this week, the Burning Crusade Classic Anniversary Public Test Realm (PTR) will open for testing the Overlords of Outland update.

This update will include all of the content and features players expect from the second phase of Burning Crusade, as well as some additional adjustments we’re making.

Tier 5 Raids

Raid Testing Schedule

Later this week, we will test The Eye and Serpentshrine Cavern.

Friday, May 1 - Sunday, May 3

[PTR]Retail

12.0.5 PTR Development Notes

INCOMING VOID ASSAULTS

The forces of the Void are vying for position and control amongst themselves in a bid for more power. As they seek every opportunity they can, attacks begin in the Eversong Woods and Zul’Aman zones.

Void Strike

Void Strikes take part in Eversong Woods or Zul’Aman on a weekly rotation. Once completed, a new one will begin in another part of the zone and continue to rotate through the zones.

Void Incursion