Neighborhoods and player houses will become available in next week’s build. BLUEPRINTS Blueprints let players save their housing creations to swap between or share them with other players! Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well. Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room. When importing, a list of all required rooms and decor will be shown, including the budget needed, what’s missing, and so on so players know what’s about to happen or what they need. Importing will also try to do the “right” thing for dyed items (using correctly dyed items, potentially dyeing items, but NOT replacing already dyed items, etc). Players can have up to 50 “save slots” for their different layouts, as well as 10 additional ones for “auto-saves”. Auto-saves are automatically created when importing a Blueprint so players can easily revert. Players now have an additional house permission called “Export” that defaults to no one. Other players visiting a house where they pass this permission can choose to import into their own save slots. Blueprint codes can be linked in chat and inspected there as well. Blueprints can be reported. A Reset button has also been added that will reset the whole house or just the interior or exterior if someone wants to start over from scratch. PETS Pet Beds allow players to show off their pets both in and outside their house. Players can place up to 10 beds inside and up to 5 beds outside. Once a bed is placed, players can select a pet to make its home there. Indoor pets can be set to either Stationary or Roaming while pets placed outdoors are only Stationary for the time being. A small number of pets are unavailable to be placed for a variety of reasons. ENDEAVORS There are 4 new Endeavors: Knock-off Amani (this is the featured Endeavor with the release of Curse of Ula’tek) Griftah and his travelling troupe of traders would like to visit the neighborhood to trade their “traditional Amani goods”. It’s fairly obvious that these are not original Amani items, however the neighborhood residents are interested nonetheless. Every Bakar Has Its Day Residents of the neighborhood love their pets, but they could use some help training them. The centaurs of the Ohn’ahran Plains have very strong bonds with their bakar and they may be willing to pass on some training tips. Candle Culture Strange wax deposits have started to appear in the neighborhood. Who better to find a use than the Kobolds of the Ringing Deeps? Seek their counsel on illumination. Vacation Season The Tortollans are a worldly folk. So worldly, in fact, that they need no introduction to your neighborhood–they’ve been vacationing here long before you put down your roots! Share in their recreational wisdom. Players may notice new things in their Neighborhood based on the Endeavors that have been completed, both old and new. DYE UPDATES Dye crafting has been streamlined, considerably freeing up bag space taken up by dyes. New dye colors have been added, including those that replicate the darker appearances from before 12.0.5. More information can be found in the I Bet You’re Dyeing to Hear About This thread. HOUSES Houses can now reach level 12, unlocking increased limits, large exteriors, and more. Players can now move the entry room anywhere in the house, including other floors! Finally, basement dreams can be realized! UI Two new categories have been added for decor: Vines and Hanging Plants Pet Beds Removed an extra pop-up when deleting a room with no Decor in it.
Neighborhoods and player houses will become available in next week’s build.
BLUEPRINTS Blueprints let players save their housing creations to swap between or share them with other players! Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well. Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room. When importing, a list of all required rooms and decor will be shown, including the budget needed, what’s missing, and so on so players know what’s about to happen or what they need. Importing will also try to do the “right” thing for dyed items (using correctly dyed items, potentially dyeing items, but NOT replacing already dyed items, etc). Players can have up to 50 “save slots” for their different layouts, as well as 10 additional ones for “auto-saves”. Auto-saves are automatically created when importing a Blueprint so players can easily revert. Players now have an additional house permission called “Export” that defaults to no one. Other players visiting a house where they pass this permission can choose to import into their own save slots. Blueprint codes can be linked in chat and inspected there as well. Blueprints can be reported. A Reset button has also been added that will reset the whole house or just the interior or exterior if someone wants to start over from scratch.
Blueprints let players save their housing creations to swap between or share them with other players!
Blueprint codes can be shared cross-region (excluding China) with other players for them to import as well.
Blueprints operate on the entire house (both inside and out), the interior only, the exterior only, or a single room.
When importing, a list of all required rooms and decor will be shown, including the budget needed, what’s missing, and so on so players know what’s about to happen or what they need.
Importing will also try to do the “right” thing for dyed items (using correctly dyed items, potentially dyeing items, but NOT replacing already dyed items, etc).
Players can have up to 50 “save slots” for their different layouts, as well as 10 additional ones for “auto-saves”. Auto-saves are automatically created when importing a Blueprint so players can easily revert.
Auto-saves are automatically created when importing a Blueprint so players can easily revert.