/raids/the-voidspire.txt
[the voidspire]
season 16 bosses

Arena control and positioning are the throughline. Stack during raid cooldowns, spread to safe zones between them.

Interrupt high-impact abilities and manage add phases cleanly. Tank swaps are critical on multi-phase encounters.

Imperator Averzian

Three Abyssal Voidshapers spawn and claim arena zones — prevent three in a row or it's a wipe.

Pull adds to claim zones before they complete a line. Keep claimed zones separated.

Maintain raid spread to avoid overlapping damage from area control mechanics.

Vorasius

Boss creates crystal walls dividing the arena. Pull Blistercreep adds into walls to destroy them.

Tanks alternate soaking Shadowclaw Slam — first tank uses defensives for initial hits, second handles the rest.

Avoid Aftershock rings at soak locations. During add phases, kite Blistercreep toward walls for detonation.

Fallen-King Salhadaar

Two Concentrated Void orbs move toward the boss — kill them before they reach him or wipe.

Kill first orb, wait 8 seconds for Dark Radiation to fall off, then kill second to avoid stacked raid damage.

At 100 energy, Entropic Unraveling: boss is stationary, takes 25% extra damage, deals heavy raid damage — use all cooldowns here.

Vaelgor and Ezzorak

Keep both bosses 15+ yards apart — close spacing or >15% health divergence triggers Twilight Bond (100% increased damage).

When Midnight Flames triggers, stand inside the Radiant Barrier.

Interrupt Void Howl immediately or adds spawn. Manage Gloom orbs and soak if they travel toward the raid.

Lightblinded Vanguard

Three independent bosses — split DPS carefully. Keep them 40+ yards apart to break Aura of Devotion (75% damage reduction).

Do NOT use Heroism without Mass Dispel ready — it triggers Divine Shield on two bosses.

Watch for overlapping empowered abilities. Avenger's Shield circles and Aura of Wrath hit hard simultaneously.

Crown of the Cosmos

Phase 1: Kill three Undying Sentinels and fire Silverstrike Arrow through them to remove their death immunity.

Devouring Cosmos puddles prevent healing — move out immediately.

Phase 3 tether breaks in order: Melee > Tank > wait for Grasp > Ranged. Breaking applies 300% physical vulnerability — tank swap required.

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