We’re deploying some tuning for tanks with scheduled weekly maintenance, as we feel that tanking has fallen behind our intentions for keeping up with the incoming damage in Mythic+. We’re focusing on two goals.
Increase passive mitigation to broadly reduce damage for tank specs that underperform in higher keys.
Increase uptime and effectiveness on some cooldowns. This should help underperforming specs to better cover periods of heavy damage.
We’re hopeful that these changes will help bridge the gap between tank specs, and we will continue to monitor and tune as necessary.
Classes
Death Knight Blood Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing. Dancing Rune Weapon grants 25% Parry (was 20%). Blood Fortification grants 40% Stamina (was 35%). Improved Death Strike healing increased to 15% (was 5%). Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds). Dance of Midnight chance to proc increased to 12.5% (was 10%).
Blood
Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing. Dancing Rune Weapon grants 25% Parry (was 20%). Blood Fortification grants 40% Stamina (was 35%). Improved Death Strike healing increased to 15% (was 5%). Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds). Dance of Midnight chance to proc increased to 12.5% (was 10%).
Dancing Rune Weapon grants 25% Parry (was 20%).
Blood Fortification grants 40% Stamina (was 35%).