Heavy positioning fights — treat all three bosses as positioning checks, not tank-and-spank.
Puddle and mechanic management persist across phases; start clean, stay clean.
Tank MUST be standing on an ore chunk during Orebreaker — standing off it = 8-second stun.
Destroy one ore with Orebreaker, then position the entire group behind the remaining ore before Glacial Overload.
Glacial Overload hits everyone in LoS for massive frost damage plus a 75% frost vulnerability debuff.
Dodge Throw Saronite explosions.
Drag Ick to Shades of Krick (spawned via Shade Shift) to cleave them efficiently.
Shades explode if alive too long — don't let them stack up.
Switch targets carefully; the fixate mechanic requires calm repositioning, not panic running.
Freeze 4 of 5 infused Bone Piles with Rime Blast before Army of the Dead — each unfrozen pile spawns an extra add.
Only 1 Scourge Plaguespreader spawns if you freeze 4 piles; 5 adds spawn if none are frozen.
Assign Rime Blast targets before the pull. This is coordination, not reaction.