/dungeons/pit-of-saron.txt
[pit of saron]
returning — wrath of the lich king

Heavy positioning fights — treat all three bosses as positioning checks, not tank-and-spank.

Puddle and mechanic management persist across phases; start clean, stay clean.

Forgemaster Garfrost

Tank MUST be standing on an ore chunk during Orebreaker — standing off it = 8-second stun.

Destroy one ore with Orebreaker, then position the entire group behind the remaining ore before Glacial Overload.

Glacial Overload hits everyone in LoS for massive frost damage plus a 75% frost vulnerability debuff.

Dodge Throw Saronite explosions.

Ick & Krick

Drag Ick to Shades of Krick (spawned via Shade Shift) to cleave them efficiently.

Shades explode if alive too long — don't let them stack up.

Switch targets carefully; the fixate mechanic requires calm repositioning, not panic running.

Scourgelord Tyrannus

Freeze 4 of 5 infused Bone Piles with Rime Blast before Army of the Dead — each unfrozen pile spawns an extra add.

Only 1 Scourge Plaguespreader spawns if you freeze 4 piles; 5 adds spawn if none are frozen.

Assign Rime Blast targets before the pull. This is coordination, not reaction.

> all dungeons