Hardest dungeon in the season 1 pool. Demands precise coordination — learn boss order before pushing keys.
Jungle trash hits hard. CC Reanimated Warriors' revival; stagger Grim Skirmisher shield breaks.
Step into Freezing Trap before Carrion Swoop connects to stun Nekraxx.
Don't kill them at the same time — Muro'jin revives Nekraxx, and Nekraxx gains Bestial Wrath when Muro'jin dies.
Infected Pinions is a priority dispel — 11k+ plague damage per second until cleansed.
Pre-position Freezing Traps before charge mechanics.
Soulbind Totems are absolute priority — each totem alive during Soulrending Roar deals 115k+ group damage.
Physical phase: dodge Spectral Decay zones under the tank and soak eruption AoE.
Spirit realm intermission: interrupt Malignant Souls while navigating back; collect the stacking damage buff.
Always kill totems the moment they spawn. No exceptions.